Primary Zelda Hacking

Oracles Hacking => Tutorials => Topic started by: Lin on January 20, 2011, 02:45:55 AM



Title: Tileset Editor Controls
Post by: Lin on January 20, 2011, 02:45:55 AM
Left click on everything is pretty straight-forward. On the tileset, it sets the tile with the selected tile and palette. Middle-clicking the tileset sets that tile's palette. Right-clicking on the tileset copies that tile's information for editing to the right. Hold right on a tile and drag it to copy that tile's graphics

~Lin


Title: Re: Tileset Editor Controls
Post by: Jandazekon on January 20, 2011, 04:53:43 PM
Is it possible to use graphics/tiles from zelda dx?


Title: Re: Tileset Editor Controls
Post by: Lin on January 21, 2011, 03:00:34 AM
Added a new feature: Hold right on a tile and drag it to copy that tile's graphics.


Title: Re: Tileset Editor Controls
Post by: Tiger21820 on January 21, 2011, 09:57:07 PM
Does This change the physical or collison properties of the tiles, or are they purely cosmetic?


Title: Re: Tileset Editor Controls
Post by: Lin on January 21, 2011, 10:08:07 PM
It can edit everything except collisions, mainly because collisions don't really need to be edited, and I haven't found the data. Even if I did find the data I wouldn't integrate them anytime soon.