Title: GameBoy Assembler Plus Post by: Lin on July 07, 2012, 11:35:24 PM This is my GameBoy assembler I've been working on for a while and it's finally ready. Here's a screenshot:
(http://puu.sh/GFyt) This program was written to be the best GameBoy assembler out there. It also features a disassembler capable of some advanced methods. Here's a full unique feature list: -Dynamic addressing (AKA label support, and the ability to call and jump to them) -Code highlighting -White space can be ignored, so instructions like " ld a , 5F" will assemble successfully. It should be noted that spaces and other characters act the same as commas, so don't feel like you need a comma just because it's proper -Auto-indenting -Error checking on-the-spot and highlighting -Support for just assembling code right away without opening a ROM -Read-only zones that prevent code from being written in certain areas -Rewrite zones, which fill a specified area with 00s so you can safely rewrite a chunk of code -Code previewing, which shows where your code will be written line-by-line -Safe file IO (warnings when you would lose your code if it was unsaved) -Code insertion - "This generates code compatible with any language that uses curcly-bracket array assigning in the case you might want to make software automatically insert your assembly into a ROM. This only generates the code containing the values, so you still have to write them to the proper addresses yourself." -Disassembling -Trace disassembling - the disassembler will start at a certain point and follow jumps, calls, and returns until the call stack is empty -Bank-changing emulation - this is very weak and only emulates LD A,# and LD (####),A instructions, but when the accumulator is written to 2000-2FFF, the program will attempt to change the current bank if possible. Perhaps full emulation will come in the future Finally, here's the download: Mediafire (http://www.mediafire.com/?7vjrrmmn08s5kgj) My site (http://zeldahacking.ulmb.com/GameBoy%20Assembler%20Plus.zip) |