Primary Zelda Hacking
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31  General GameBoy Hacking / General GameBoy Talk / Re: Which game do you like better? on: June 08, 2013, 12:54:26 AM
I prefer ages because I find it more interesting then seasons. It was more unique in the regard that it didn't try to replicate many things from Zelda 1 and I enjoyed it because of that.
32  General GameBoy Hacking / Projects / Re: LALE - The new Link's Awakening Level Editor on: June 02, 2013, 11:52:04 PM
I tried using this with a LA DX rom and I got an error and everything's all glitchy.

Does it have to be a non-DX rom or a v 1.0 rom?

Cmon man really  :thumbdown: Not only do I state it in the readme file of LALE, I even the answer to that in the opening post.
33  Oracles Hacking / Help / Re: Tombstone Ghini on: May 23, 2013, 05:02:21 AM
The memory address FF8B can serve as the address for the tile that Link is currently pushing up against. If you check it to be the tombstone tile (02) then you will be good in that regard; however if you want all the ghinis to be handled through one script then you have a real challenge. Checking what tombstone link is pressing up against to figure out where to spawn the ghini would require extensive and painful jump3bytemc CC99 xx yyyyy, where xx is the YX position of one of the sides of the tombstone. Of course you would need to do this for all sides of every single tombstone.
34  Oracles Hacking / Projects / Re: The Legend of Zelda: Return to Koholint on: May 23, 2013, 02:23:04 AM
Tomorrow, I'm not sure if I want to work on scripting the ghini to rise from the tombstones (that's a lot of tombstones now...) or if I want to finish mapping the past or perhaps start on the present underwater to kind of break things up a bit since I haven't done any of those yet.

If you would like I can look into that script for you. To be honest I'll probably try to replicate it myself whether you like it or not Tongue
35  Oracles Hacking / Projects / Re: The Legend of Zelda: Return to Koholint on: May 22, 2013, 10:49:41 PM
Lin pretty much sums up what I have to say about the map. I am impressed and am also excited to see what direction this hack takes. Keep up the good work.
36  Link's Awakening Hacking / Finished Hacks / Re: Zelda Nightmare's Illusion on: May 22, 2013, 10:32:32 PM
I am afraid I don't have the hack otherwise I would have updated it, sorry. I should have made a post about that a long time ago. Once again, I am sorry.
37  General GameBoy Hacking / Projects / Re: LALE - The new Link's Awakening Level Editor on: May 22, 2013, 12:40:31 AM
Bam boom folks. LALE is now released. That is all. Enjoy.
38  Oracles Hacking / Help / Re: Help With Type 6 Interactions on: May 16, 2013, 05:18:57 AM
http://zeldahacking.ulmb.com/index.php?topic=32.0

That is a topic in the tutorial section detailing how to create enemies using both type 6 and type 7 interactions.

I imagine what is wrong for you is the quantity value. As stated in the tutorial, the quantity value isn't what you would expect and is actually quite weird.
39  Other / General Discussion / Re: Long time no see! on: April 23, 2013, 10:45:15 PM
Well I suppose Lin and I have been doing fine. Zero development has been done to ZOLE 4 and there likely wont ever will be any more development to be honest. Forums are dead, IRC is more or less dead. That about sums it up.
40  Oracles Hacking / ZOLE / Re: ZOLE As We Know It on: December 08, 2012, 05:58:28 PM
How do I start using the zole 4? I do not know how it works (I have it and zelda oracles of ages too) and I would like to learn to use it. thank you very much.

Refer to this link: http://zeldahacking.ulmb.com/index.php?topic=284.0
That thread has many tutorials for people new to using ZOLE.
41  Oracles Hacking / Tools / Re: Gameboy Pointer Grabber on: November 20, 2012, 11:44:57 PM
The file doesn't exist anymore, please reupload it again.

I have updated the link and it should now be downloadable. Thanks for bringing this to my attention.
42  Oracles Hacking / Help / Re: Dungeon Titles & Interactions on: July 14, 2012, 06:41:03 PM
One thing I'm curious about, is that if every dungeon has the same type 2 interaction ID 1200, how does it know which dungeon you're in?

I'd imagine it just reads a value from the RAM (most likely the map group and map, which gets set from some other procedure) and then just offsets a base address to get the location of the text. This is where it'd be handily dandily if you knew GB ASM so you could debug to see how it is done.
43  The Site / Suggestions / Re: Delete all spam bots? on: July 11, 2012, 01:14:49 AM
In all honesty at least 90% of the members on this forum are "spam" (90% of the bots haven't even left a message of some sort) bots. They do absolutely nothing so there is no real need to delete them, it would just be a hassle. As for the captcha suggestion, I can agree with you there but I don't have power over something like that, at least as far as I know.
44  General GameBoy Hacking / Projects / Re: LALE - The new Link's Awakening Level Editor on: July 10, 2012, 09:17:28 AM
I have made an update to the topic if anyone is interested in reading. I have also added new screenshots and a little information on a soon upcoming lack of updates.
45  Oracles Hacking / Tutorials / Changing Link's Palette on: July 06, 2012, 03:38:42 AM
Some people may find this to be useful as they want Link to be a different colour. This is just a quick little starter tutorial and isn't complete. The addresses in this tutorial are those of the main palettes and does not include every palette. What does this mean? It means that not all of Link's palettes will change in game and you will have to search for values yourself (It is not difficult at all).

To do this you will need a hex editor and a brain.

Link's various sprite values are stored in bank 13 (0x4C000). Usually there will be about 4/5 bytes per part of Link (this includes all forms of Link whether it is slashing a sword, standing still, jumping, etc). These bytes include things like the position offset of that part of Link's sprite and the palette. Should you want to get in depth and edit the position offsets just fool around with the values you see. You won't break the game, I promise.

So here is a quick list of most of the main palette addresses for Link:
Code:
0x4Cxxx

*Left side and Right side denotes which half of Link the value corresponds to. Link is not one sprite block and has a left half and a right half.

004 - Left side standing palette
008 - Right side standing palette
00D - Left side, left facing palette
011 - Right side, left facing palette
016 - Left side, jumping right palette
01A - Right side, jumping right palette
01F - Left side, jumping left palette
023 - Right side, jumping left palette
028 - Left side, pushing down/up palette
02C - Right side, pushing down/up palette
031 - Left side, jumping palette
035 - Right side, jumping palette
03A - Tiny spinning/falling palette
044 - Left side, up sword palette
048 - Right side, up sword palette
04D - Left side, right sword palette
051 - Right side, right sword palette
056 - Left side, down sword palette
05A - Right side, down sword palette
05F - Left side, left sword palette
063 - Right side, left sword palette
068 - Left side, up bracelet palette
06C - Right side, up bracelet palette
071 - Left side, right bracelete palette
075 - Right side, right bracelet palette
07A - Left side, down bracelet palette
07E - Right side, down bracelet palette
084 - Left side, left bracelet palette
088 - Right side, left bracelet palette

All of the values listed will edit Link's palette for when he pushes and object, picks up and object, jumps with a feather or off a cliff, stands still, moves around normally, uses his sword or shield and falls down a hole. Perhaps a few more things change but those are the main ones.

Now to actually change the palette. To change the palette you only need to worry about the second nybble (second value of the byte, eg. 0x40, 0 is the second nybble/value). You will encounter values such as 00, 20, 40 or 60, perhaps others as well. The value 0 represents the green palette that is normally used by Link in game. 01 is a blue palette, 02 is a red palette and 03 is a yellow palette. You can experiment with other values yourself.

Since there is a nice 4/5 byte, sometimes 6 per part of Link and you are most likely over the age of 10 and have learned of patterns, I have faith that you can find the rest of the palette values yourself. Good luck!
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