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1  Oracles Hacking / Lists / Re: Music List (Seasons) on: August 21, 2011, 03:22:47 AM
Ah, thank you. I'll make the changes right away.
2  Oracles Hacking / Lists / Music List (Seasons) on: August 18, 2011, 12:03:43 AM
I decided to make a list for Seasons music for those who need it. Turns out it has quite a similar order to the Ages music, and also 4D+ seems to be sound effects so I stopped there. If there are any errors or if you know the name of the '??' music please let me know.


Here it is:

00 = ??
01 = Title Screen
02 = Title Screen 2
03 = Overworld
04 = Temple Remains
05 = Tarm Ruins
06 = Essence Get
07 = Unknown 1
08 = Dancing with Din
09 = Game Over
0A = Horon Village
0B = Hide'n'Seek
0C = Sunken City
0D = Temple of Seasons
0E = House
0F = Fairy
10 = Get Item
11 = File Select
12 = Level 0 (Hero's Cave)
13 = Level 1 (Gnarled Root)
14 = Level 2 (Snake's Remains)
15 = Level 3 (Poison Moth's Lair)
16 = Level 4 (Dancing Dragon Dungeon)
17 = Level 5 (Unicorn's Cave)
18 = Level 6 (Ancient Ruins)
19 = Level 7 (Explorer's Crypt)
1A = Level 8 (Sword And Shield Maze)
1B = Level 9 (Onox's Castle)
1C = Castle of Despair (Onox Castle Scene)
1D = Room of Rites
1E = Maku Tree
1F = Saddness
20 = Pirates' Escape
21 = Disaster
22 = Subrosian Dance Hall
23 = Pirates
24 = Blank
25 = Unknown 2
26 = Subrosian Market
27 = Date with Rosa
28 = Subrosia
29 = Epilogue
2A = Credits
2B = Maple Appears
2C = Rush for Maple's items
2D = Mini-Boss
2E = Boss
2F = Odd Happening (Unused)
30 = Blank
31 = Crazy Dance
32 = Final Battle (Onox)
33 = Twinrova Battle
34 = Final Battle (Ganon)
35 = Samasa Desert
36 = Cave
37 = Blank
38 = Zelda Awakens
39 = Great Moblin's Keep
3A = Blank
3B = Blank
3C = Syurp's Shop
3D = Windmill
3E = Goron
3F = Opening Theme
40 = Opening Theme (Title Part)
41 = Blank
42 = Blank
43 = Blank
44 = Blank
45 = Blank
46 = Northern Peak
47 = Blank
48 = Blank
49 = Blank
4A = Nayru Appears
4B = Blank
4C = Get Item?
4D = Secret Chime
4E = Hit
4F = Charge Up
3  Oracles Hacking / Help / Re: new items on: May 24, 2011, 04:25:15 PM
I agree with Gamma that you're stuck with the items given. Although I think it may be possible although extremely difficult to change how the item works, if it is possible you'd probably need to know ASM.
4  Oracles Hacking / Projects / Re: LoZ: Oracle of the Islands on: May 24, 2011, 06:32:05 AM
Ah, thank-you for the comments Lin and Fatories. Lin I see what you mean with the ocean tiles that are beside shallow water tiles, I'm going to fix it by including the regular deep water tiles. The ocean tiles will be used as a pseudo border, and raft areas.
5  Oracles Hacking / Projects / Re: LoZ: Oracle of the Islands on: May 19, 2011, 06:00:05 PM
I got the images using the Print Screen button while viewing the map in ZOLE and then pasting them into paint. Then I just attached each map together to make the complete overworld map.
6  Oracles Hacking / Projects / Re: LoZ: Oracle of the Islands on: May 19, 2011, 11:41:34 AM
Thanks everyone, today I'm hoping to make a few more maps for the overworld and fix Sole Island. Once I'm finished those I'll start on the first dungeon. Again thanks for the comments. Cheesy
7  Oracles Hacking / Projects / Re: LoZ: Oracle of the Islands on: May 19, 2011, 02:26:54 AM
Thanks, and I've guessed that was the case for custom bosses, so for now I'll just use characters as placeholders. I'll try finding out for now where characters and such are stored within the ROM.
8  Oracles Hacking / Projects / LoZ: Oracle of the Islands on: May 17, 2011, 06:20:05 PM
I came up with this idea for an Ages hack a few days ago, so it takes place after the OoA+S storylines and has serveral new characters and bosses although till I figure out how to implement them I'll be using the default characters. Anyways the story:

After stopping Ganon in Labrynna/Holodrum and saving both lands, Link decided to return to Hyrule but instead it seemed the Triforce had one more task for him and whisked him away to another land. As Link woke up bewildered as to where he was, stranded on an island in the middle of an ocean that seemed endless. After exploring this small island, he spots a man fishing who seems surprised at Link's appearance, asking what's someone like Link doing all the way out here. As Link explains his story of how he got here, the man introduces himself to be Brine a fisherman from Solé Island to the north of this small island and is one of the many islands in the Calien Ocean. Brine then suggests Link should come along too since there is an oracle on the island named Medina who may be able to help him...


*New Features*
-New Overworld, Calien Ocean
-New Characters
-New Dungeons, such as the Pirate's Hideout
-Same time travel gimmick from Ages but implemented in a different way story-wise.


*Update*
Here's an updated overworld, now with 23 maps total. Some new areas are the Pirate's Base at the top which I may change since it looks a bit plain, and then there is the updated Solé Island which contains Brine's house in the center, the oracle's house(red roof), a shop and a shop that makes rafts.


Solé Island *New*



Starting Isle




This is an update for maps, I know there are some border errors, I'll get to fixing those when I find some time. Also I'm more the likely to change the Pirate's Base since it looks a bit plain and not really pirate-y. Also Solé Island has been changed to accommodate the town. Incase anyone is wondering, the treasure chests on the island contain a sword while the other a mermaid suit which is going to be changed to Zora Flippers. Of course these are placed there for me to test out maps and will be given out other ways in a beta whenever that happens. =P

Any comments and suggestions are appreciated.

That's all for know! =D
9  Oracles Hacking / Projects / Re: Community Project: Oracle of Balance on: May 17, 2011, 05:30:17 PM

I could help with mapping a part of the overworld and maybe a dungeon.
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