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31
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General GameBoy Hacking / General GameBoy Talk / LA/OoX Custom/Recolor Sprites
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on: November 27, 2010, 05:26:04 AM
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Here are some sprites that I've made in my spare time. What do y'all think of them?
1. A Ghost sprite I made with the OoA Maku Tree Sprout as the base. Tried to make it creepy, but failed.
2. A silver Onox recolor.
3. Veran's Fairy form, recolored to match Princess Peach's color scheme a bit.
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35
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Oracles Hacking / Help / Re: Transfering Tiles
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on: November 26, 2010, 01:46:02 AM
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Got another error with the same script, only this time with three 'setcoords' commands for the enemies: "fc at 402c."
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36
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Oracles Hacking / Help / Re: Transfering Tiles
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on: November 26, 2010, 01:15:14 AM
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Alright. I'll post it here. writelocation 33FB6 jump3byte 103032
writelocation 103032 checkspecialflag spawnenemy 1A 0 5 6 spawnenemy 1A 0 1 7 spawnenemy 1A 0 3 4 checkenemycount playsound 4D setcoords 2 5 createpuff setcoords 2 5 settile DC setroomflag 80 Note that I plan to edit it so that the enemies and tile spawn at different points on the map.
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37
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Oracles Hacking / Help / Re: Transfering Tiles
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on: November 26, 2010, 12:11:20 AM
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I want to move the entrance to the first dungeon. I moved the first warp out of the map (the one that goes to the cave where the graveyard key is,) but now ZOLE says that the map doesn't have another warp in it.
Also, got this while playing in a map with a custom script: "Unkown opcode fc at 0200"
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40
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Oracles Hacking / Help / Re: Transfering Tiles
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on: November 24, 2010, 01:47:38 AM
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I was able to counteract the anomoly in the picture by making it a new ledge, but I'm still working on the black tile problem; changing the area I.D. doesn't seem to have any effect.
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41
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Oracles Hacking / Help / Re: Transfering Tiles
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on: November 24, 2010, 01:02:10 AM
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Gah! I finally got something done, and when I went into the game to survey the land I'd created, I found this. ZOLE shows the correct tiles. Any tips? Also, a group of four tiles render as completely black, and Link suddenly obtained the L-3 Sword out of thin air.
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