Primary Zelda Hacking
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Author Topic: LoZ: Oracle of the Islands  (Read 1026 times)
ElecRei
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« on: May 17, 2011, 06:20:05 PM »

I came up with this idea for an Ages hack a few days ago, so it takes place after the OoA+S storylines and has serveral new characters and bosses although till I figure out how to implement them I'll be using the default characters. Anyways the story:

After stopping Ganon in Labrynna/Holodrum and saving both lands, Link decided to return to Hyrule but instead it seemed the Triforce had one more task for him and whisked him away to another land. As Link woke up bewildered as to where he was, stranded on an island in the middle of an ocean that seemed endless. After exploring this small island, he spots a man fishing who seems surprised at Link's appearance, asking what's someone like Link doing all the way out here. As Link explains his story of how he got here, the man introduces himself to be Brine a fisherman from Solé Island to the north of this small island and is one of the many islands in the Calien Ocean. Brine then suggests Link should come along too since there is an oracle on the island named Medina who may be able to help him...


*New Features*
-New Overworld, Calien Ocean
-New Characters
-New Dungeons, such as the Pirate's Hideout
-Same time travel gimmick from Ages but implemented in a different way story-wise.


*Update*
Here's an updated overworld, now with 23 maps total. Some new areas are the Pirate's Base at the top which I may change since it looks a bit plain, and then there is the updated Solé Island which contains Brine's house in the center, the oracle's house(red roof), a shop and a shop that makes rafts.


Solé Island *New*



Starting Isle




This is an update for maps, I know there are some border errors, I'll get to fixing those when I find some time. Also I'm more the likely to change the Pirate's Base since it looks a bit plain and not really pirate-y. Also Solé Island has been changed to accommodate the town. Incase anyone is wondering, the treasure chests on the island contain a sword while the other a mermaid suit which is going to be changed to Zora Flippers. Of course these are placed there for me to test out maps and will be given out other ways in a beta whenever that happens. =P

Any comments and suggestions are appreciated.

That's all for know! =D
« Last Edit: May 24, 2011, 06:28:28 AM by ElecRei » Logged
Luigi1000
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« Reply #1 on: May 17, 2011, 10:28:56 PM »

Well nice to meet you and the idea sounds good. You may just have some issues though since creating custom cutseens/bosses is close to impossible/hard (the description of the diffuculty matches that of the idea seperated by the backslashes). I hope you are able to have fun working on your hack as much as you can and I look foward to seeing some of your work.
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ElecRei
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« Reply #2 on: May 19, 2011, 02:26:54 AM »

Thanks, and I've guessed that was the case for custom bosses, so for now I'll just use characters as placeholders. I'll try finding out for now where characters and such are stored within the ROM.
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Mue
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« Reply #3 on: May 19, 2011, 05:50:43 AM »

I'm sorry but those screenshots are of the best quality screenshots of OOA hacking I have seen to date. I'm finally in competition. :\
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Google Knight
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« Reply #4 on: May 19, 2011, 10:08:41 AM »

OMG that's pretty well. Even more than mine. I like the idea of walking from an island to another one. When will you have the rom done?  :drool:
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ElecRei
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« Reply #5 on: May 19, 2011, 11:41:34 AM »

Thanks everyone, today I'm hoping to make a few more maps for the overworld and fix Sole Island. Once I'm finished those I'll start on the first dungeon. Again thanks for the comments. Cheesy
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Google Knight
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« Reply #6 on: May 19, 2011, 05:03:07 PM »

How can you get the images? I mean, where can you see a sught of the full map?
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ElecRei
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« Reply #7 on: May 19, 2011, 06:00:05 PM »

I got the images using the Print Screen button while viewing the map in ZOLE and then pasting them into paint. Then I just attached each map together to make the complete overworld map.
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Lin
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« Reply #8 on: May 19, 2011, 10:05:46 PM »

I got the images using the Print Screen button while viewing the map in ZOLE and then pasting them into paint. Then I just attached each map together to make the complete overworld map.
Haha, you don't have to do that. In the File menu, there's a "Copy Map Image to Clipboard" option, which you probably would have found really handy Tongue

On-topic, the maps look really nice. Although, it's kinda weird how the ocean connects right to the shallow water in one of the maps.
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Fatories
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« Reply #9 on: May 20, 2011, 06:36:04 PM »

I must say, these maps please my eye. Well done, I look forward to more.
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ElecRei
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« Reply #10 on: May 24, 2011, 06:32:05 AM »

Ah, thank-you for the comments Lin and Fatories. Lin I see what you mean with the ocean tiles that are beside shallow water tiles, I'm going to fix it by including the regular deep water tiles. The ocean tiles will be used as a pseudo border, and raft areas.
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