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Oracles Hacking / Help / Making use of custom double-value interactions
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on: December 15, 2011, 07:22:55 PM
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Okay, so I was reading the ZOSE Documentation and I feel like I've missed something. I've been looking around to see if there's any indication of what I'm looking for and I've not been able to find it.
Basically, what I want to do, is use a double-value interaction to tell my script where a couple of tiles are for checking or changing. The best way I can describe what I'm trying to do is with an example...Within the existing interactions that ZOLE makes use of, the door-opening interactions read the "Y" value as the location of the door to be opened. Well, what I want to do is something like changing a hole to a single tile of floor or bridge, for instance, but with the ability to do it generically, so that every time I want a hole turned into a bridge tile I can just use the same interaction, and tell it which tile needs to change into a bridge, instead of having to rewrite practically the same script over and over again, and waste a ton of space doing it.
So, what I'm trying to figure out is HOW exactly to tell the script to read or use values taken from the second part of a double-value interaction, the "X" and "Y" you enter in in ZOLE. I'm assuming this is a thing you can do because otherwise making custom scripts for a double-value interaction instead of a no-value interaction (as is specifically suggested in the documentation) would presumably be useless. Any help would be appreciated.
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Oracles Hacking / Help / Re: Pot on Button-->open door?
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on: December 09, 2011, 03:17:31 PM
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It now works! Thank you.
I tend to go to the IRC first when I have a question, but the last two or three times I did that I had poor timing and everybody was idle.
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Oracles Hacking / Help / Pot on Button-->open door?
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on: December 08, 2011, 05:01:30 PM
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I'm messing with the present maku path, map 4, and I wanted to make it so that pushing a button down will make the north door open, in a manner similar to Level 2 1F map 3C. I figured out how to make the button go up and down (The owl statue/trigger/switch interaction with ID 980), but I can't work out how to link that to the door opening. I've tried making a double-value interaction with ID 1E08 and Y 7, since this is a north door, but I must be missing something? The ID of the interaction in the Level 2 map is 1E05, but it's pointing to the east door, not the north one.
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Oracles Hacking / Help / Re: Broken map
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on: December 08, 2011, 04:27:05 AM
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Thanks, now it all makes sense! Looks like it was on top of a fairy room, of all things.
Uh, is that a spam-bot or, uh...?
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Oracles Hacking / Help / Broken map
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on: December 07, 2011, 07:00:22 PM
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Should I put new problems in new threads or just start using the same thread for all the small problems I encounter, since the former would likely end up cluttering things? All I'm really doing right now is messing around, trying to learn the program. I'm actually not totally sure this problem hasn't been addressed already:  This is on the present overworld, in the extra maps that start off being blank with a black X across them. I changed the value of "Area ID" for the one that's showing up glitched, and tried to make transitions to account for the palette change, but I don't think I properly understand how map transitions work. I must admit I'm not even sure what the "Area ID" value does other than alter the tileset. My first assumption was, since the tiles don't even match up, I must be going to a different map of the overworld and getting the wrong tileset somehow. But there doesn't seem to be one that even resembles that, and anyway I can't rearrange overworld maps. Also, it looks like I'm still in the same place because if I go south from the glitched map I return to the one that's supposed to be to the south of it, and similarly going west and then south takes me back to the first map, as it should. Is there a way to fix this? And if not, how best to circumvent it?
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Oracles Hacking / Help / Re: ZOCF Crashing
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on: December 07, 2011, 12:09:44 AM
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It works! The strangest thing is that none of the other things (ZOSE and ZOTE) crashed with the wrong dll. I guess that might be because I never tried to use them beyond just glancing at them, though.
Now I feel pretty stupid. Also, thank you for helping me join the forums. I'll try to have a less dumb question next time.
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Oracles Hacking / Help / ZOCF Crashing
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on: December 06, 2011, 11:40:30 PM
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About a month or two ago I downloaded ZOLE and just started messing around, experimenting with it. I couldn't get very far because of a serious problem I encountered: Whenever I try to start ZOCF, Windows instantly informs me that it "has stopped working". This is on a 64-bit, Windows 7 computer. I have tried the common solutions for weird errors I know of, such as "run as administrator" and compatibility mode. I've tried re-downloading the files, and again just now, but to no avail. I searched the forums to see if anyone else had this problem, and apparently nobody has, which also worries me.
I attached the files that the crash report says "help describe the problem" to this post, just in case they're somehow helpful. I can't make sense of them, myself.
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