Primary Zelda Hacking
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436  General GameBoy Hacking / Projects / Z80 (GameBoy) ASM to C# Converter on: August 27, 2010, 10:15:45 PM
Well, I've been working on this tool for a couple days, if that. Total time though, maybe a couple hours at most. It's basically a tool that converts Z80 GameBoy ASM (Note it's very important regular Z80 doesn't get confused with the GameBoy's version of it) into compilable C# code. This is useful for ripping game code, such as a loading procedure, or getting a better understanding of how things work. Here's what it looks like.



Getting somewhere. Probably won't follow through with it though.

~Lin
437  Oracles Hacking / Help / Re: Changing Flutes on: August 27, 2010, 06:01:19 AM
I'm pretty sure the flute is one ID, with the level of it being the flute type. Use ZOCF (or ZOCR, don't remember if it was Reader or Fixer) to get the offset of the chest data, and you can easily make it so, say, the sword became the Dimitri flute by using a hex editor.
438  Oracles Hacking / Help / Re: Position help and warp help? on: August 27, 2010, 01:55:18 AM
http://zeldahacking.ulmb.com/index.php?topic=34.0 There's an enemy list. No regular NPC list though. I can't really explain how warps work, since they're really straight-forward. As long as you know what X and Y are, and that it shows the X and Y coords on the bottom of the screen, then you should be good.
439  Oracles Hacking / Help / Re: Position help and warp help? on: August 26, 2010, 10:02:12 PM
To change the start point, click on the little Link button up top. As for warps, well they're kinda confusing. If I didn't write a tutorial for them, just look at how other rooms do warps. Single-warps are straight-forward and in one window, whereas multiple warps are type 40, which have a separate window.
440  The Site / Announcements / Re: Resuming Zelda Projects on: August 25, 2010, 04:52:04 AM
Yea, JohtoMap was supposed to be released last Monday, but my testers never gave me feedback. I've tested it extensively but you can never be too sure. And I had thought of a Pokemon R/B level editor, but there's someone named Ubitux who's got a very good level viewer. Problem is he probably won't be done any time soon and it was made for Linux. I'm not sure.
441  The Site / Announcements / Re: Resuming Zelda Projects on: August 24, 2010, 10:24:25 PM
Lol Tongue And ya, me neither. However, I want to get Ages fully working before Seasons. ZOLE 1.09 should be coming out either today or tomorrow, with the ability to edit static objects (Which means placing/removing carts and such).
442  The Site / Announcements / Resuming Zelda Projects on: August 23, 2010, 02:13:57 AM
I've decided to resume doing work on ZOLE, and over time, ZLADE 2. Already, you can download version 1.08 in the official download topic, and hopefully it'll be updated frequent. I apologize for taking so long to get back onto what seemed to be important to some people, so expect more updates soon.

Thanks for sticking with me in the huge time gap, so let's work together to bring hacking the games back.

~Lin
443  Oracles Hacking / ZOLE / Re: ZOLE 4 Version 1.08 Released! on: August 23, 2010, 02:11:05 AM
Version 1.08. Update log from ReadMe:

Fixed a structure error for interaction type 9, which is probably why the "fixed" interaction bug as stated above was occurring. There is also new Seasons stuff that never got finished in the construction to make ZOLE edit Seasons, and in that, all tilesets load properly now.

Sorry for the HUGE delay on updates guys. I'm feeling really motivated to continue working on ZOLE, so hopefully things will be like they were in the past.
444  Oracles Hacking / Bug Reports / Re: Editing Interactions/Warps/etc. don't work well on: August 21, 2010, 08:26:40 PM
I can't tell you how many times I've received this "bug report" for all of my tools. It is NOT my fault, but Microsoft's and how they made the control. There is no way for me to fix it, and the only way to make the value actually get set is to increase and then decrease the value by the buttons or deactivate the control.
445  The Site / Announcements / Re: A New Link's Awakening Editor on: August 16, 2010, 10:25:31 PM
A new Zelda Oracles editor won't happen for a long time. I'm still getting over the grudge I have against those games for being the way they are. But anyway, before I even get to the new LA editor, I have to finish testing JohtoMap and release it. Right now it seems to be bug-free but I can never be too sure, since it's actually very decent and will be used by tons of people.
446  The Site / Announcements / A New Link's Awakening Editor on: August 15, 2010, 08:53:55 PM
Well, my hacking skills have improved massively, along with programming skills, so I'm going to be writing another Link's Awakening editor. This time, the two biggest features it will have are loading both sprites and tilesets from the ROM, and making the speed MUCH faster. I will be dropping the ZLADE title, since it has given itself a bad name, and call it something else. Any suggestions are welcome Cheesy

So basically what this means for the community is there will once again be more activity. A new category dedicated to Link's Awakening hacking, just like the Oracles Hacking category, will be added. Because of this, I might make a new Oracles editor, or release ZOLE's source. I'm not sure yet, as this is just an idea in progress.

~Lin
447  Other / General Discussion / Re: Game Maker anyone? on: August 15, 2010, 08:50:11 PM
Good choice in software! Though, I tried 6 and it's a lot harder to use over Guitar Pro 5. But nice anyway.
448  Other / General Discussion / Re: Game Maker anyone? on: August 14, 2010, 03:31:47 AM
You're not bad with ZOLE, ZOLE is just really buggy Tongue

But great job. The music was really catchy. I take it you played it?
449  Oracles Hacking / Help / Re: Can you change the character sprite that you play as? on: August 08, 2010, 05:43:33 PM
Download something else like Tile Layer Pro.
450  Oracles Hacking / Help / Re: Can you change the character sprite that you play as? on: August 08, 2010, 04:42:55 AM
You can just modify the sprites with a regular tile editor. They're uncompressed.
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