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1  Oracles Hacking / Lists / Re: Helpful ZOTE Values on: April 12, 2011, 04:40:48 PM
Eternal Spirit It speaks across time to the heart! - 7B8B0

Here's the default sign post value for reference.

Wouldn't mind learning how to edit sign posts. I'm not sure how Jigglysaint's values apply o-o
2  Oracles Hacking / Help / Re: Quick Questions on: April 04, 2011, 05:28:42 PM
Some of the answers didn't really help xP So i'll reword my questions.

1) Is there any way to make the ZOCF changes permanent or do I have to re-edit the items with ZOCF everytime I save a change on ZOLE?

2) Thanks

3) So there's no way at all?

4) Well there are some scripts offered on ZOSE.html that I have no clue how to use. For example, how do I use "showtext"? Fatories doesn't really incorporate all of the scripts into his tutorial (even though he does give good explanations on the ones he does use) so I'm stumped. Also, could you explain how to make a cutscene or should I figure that out on my own?

5) So as of right now, I can't have NPCs give items unless I have a hex editor (whatever that is)?
3  Oracles Hacking / Help / Quick Questions on: April 04, 2011, 05:04:34 AM
Alright so I was messing around with ZOLE earlier, specifically the chest portion of it, and I stumbled into a few issues. The first was that every time I made an edit in ZOLE and I saved, I had to re-enter the script for the item-unfreeze in the chest reader thing. Is there any way to make it permanent or do I have to update it every time I change the rom?

Second question. So I made two chests on one map but I couldn't figure out a way to edit the two chests. Instead what happened was that both chests gave me the same item (the level 1 wooden sword) and whenever I left and re-entered the map, the chest that was not in the position that corresponded with the one set in the chest editor would reset itself and give me another wooden sword. So is there a way to program in two chests on one map and have them give different things and how would I do so?

Third question. How do you make your own chests without "borrowing" ones from other maps?

Fourth question. I was wondering if anyone could explain how to utilize the codes on the list of codes site, there are some who's meanings are unclear (to me at least) and some who I don't know how to write out. Specifically, I'm interested in making a short cutscene or something like in Ages on map 2 (where the black box appears with text) and then on map 3 (where you meet possessed Impa and the octoroks run away).

Final Question. I got everything to work in terms of chests and, out of curiosity, I edited a map and made it so I could go to Tingle with a sword and a roc's feather. After I popped his balloon and spoke with him, everything went smoothly until I received the treasure map. Then, after the dialogue was over, the game froze (like when I didn't chest script thing). Does this mean that I have to unfreeze every single item if I want to gain access to it?

Bolded the questions to help people avoid my long winded story telling.
Thanks for help in advance! Azn
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