Primary Zelda Hacking

Link's Awakening Hacking => Progress => Topic started by: Fatories on June 14, 2013, 11:03:19 PM



Title: LALE 1.2
Post by: Fatories on June 14, 2013, 11:03:19 PM
LALE 1.2 will be the next update made. Currently I have a video outlining most of the changes from version 1.11 to version 1.2.

The video can be viewed at: http://www.youtube.com/watch?v=6UfZh4sA1_E

Straight from LALE's readme file, here is what some of the changes are:
  • Fixed an issue with collision borders for special collision on the overworld not drawing properly.
  • Fixed an issue with the text editor only drawing one special icon after updating the text.
  • Fixed an issue with 3-byte collisions not loading properly if x/y were too big.
  • Fixed issue with the minimap editor crashing if map value was larger than 0x64.
  • Enabled map value for dungeons as well as enabled all regions to be selected for indoor maps.
  • Added copying, pasting and deleting features for overlay data.
  • Added new features to the dungeon minimap editor.
  • Added an export dungeon map feature.
  • Added a repoint collisions/objects feature. Currently a WIP.
  • Added an X and Y label for the current map tile you hover over.
  • Added a portal editor (this edits object 0x61's warp destinations for the overworld and dungeons).
  • Added a palette editor.

All of the above can be seen within the video linked above except for the palette editor which is a new feature recently implemented.

Here is a screen shot of the overworld palette editor:

(http://puu.sh/3flfb.png)