Title: gfx pellets Post by: nmoyd on June 21, 2011, 06:08:24 AM i was thinking, can you change the color of your sword or link him self? Other npcs or effects?
CUZ that would be cool... i could rant on about it all day... Title: Re: gfx pellets Post by: Lin on June 21, 2011, 06:24:59 AM Yeah. Just search the palette values in a hex editor and you'll find em for sure. Palettes aren't compressed in any GBC games I've seen.
To do that, in the VBA palette viewer, get the bytes of the row you want. When you click on the first color you'll see something like "Value: 0x7FFF", so in a hex editor, you'd start with FF 7F, then the next color would be something like "Value: 0x7ED9" so after the FF 7F you'd add D9 7E, totaling up to FF 7F D9 7E. Do that for the next two colors and search. But, the colors are 16-bit (Really 15-bit because the 015th bit doesn't matter). However, don't bother because I really doubt you know how to convert 24-bit colors into 16-bit colors and it's going to end up as a mess due to shared palettes. Title: Re: gfx pellets Post by: nmoyd on June 21, 2011, 06:29:01 AM SICK!!!
Title: Re: gfx pellets Post by: nmoyd on June 21, 2011, 06:30:50 AM hey im looking at my hex editor now, the rom is huge where would i find the pellets
|