Primary Zelda Hacking
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 81 
 on: January 16, 2014, 09:18:27 AM 
Started by TheFireRed - Last post by TheFireRed
Thank you very much! Now I'm ready to go!

Here are some screenshots looking good: https://www.dropbox.com/sh/9dc3hgkuyux4kka/7MVYLRV5E4

 82 
 on: January 16, 2014, 04:27:50 AM 
Started by TheFireRed - Last post by Fatories
Within the text editor there is the text re-pointer (blue arrow at the top). This allows you to change what memory location that game will go to for text. Simply click the blue arrow and then find the pointer of the text you have overwritten. You will have to find a new location in the ROM to point to. There is a lot of free space that can be found using a hex editor (00s), as well as other languages using up space that you could simply overwrite. I do believe you can point to anywhere in the ROM.

Please note this does not transfer the text at that location over to the new location, it simply tells the game where to get the text from. You will have to do that manually.

 83 
 on: January 15, 2014, 08:07:10 PM 
Started by TheFireRed - Last post by TheFireRed
I've been trying to change the text and I succeeded. I only need to address the new character by writing its hex code (#80 is á, #81 is é and so on). It seems I cannot extend the dialogues and use more lines per string, can I? If I write something larger than the original, the next string is overwritten.

 84 
 on: January 14, 2014, 07:41:45 PM 
Started by TheFireRed - Last post by Lin
I do not believe LALE comes with a sprite editor. But luckily, all of the graphics in Link's Awakening are uncompressed. This means you can use any Gameboy graphics editor, like TLP and paint the graphics to look like you choose. Of course, you'll have to manually search for them but you can find them just by scrolling through the ROM or using a memory viewer to get the tile's raw data and a hex editor to search for it. Since you're just doing a translation, I don't think there is anything fancy you'll need to edit like palette indexes, so you should be good.

 85 
 on: January 14, 2014, 09:02:59 AM 
Started by TheFireRed - Last post by TheFireRed
Hi, I'm interested in doing a translation of Link's Awakening but I lack knowledge of romhacking. I hope this tool helps me in my mission! For the time being, I'm working in a text dump.

Since my mother tongue uses some strange characters for non-English speakers, I'd need to edit the sprites and add new characters for the purpose of translating the game.  Can anybody help me?  angel

 86 
 on: January 09, 2014, 07:15:26 AM 
Started by Lin - Last post by Lin
Beta 0.05 is almost done. I've been focusing entirely on this though: http://www.youtube.com/watch?v=-CPpcF4ycPU

 87 
 on: January 09, 2014, 04:46:49 AM 
Started by Lin - Last post by Klavice
Is the project still going? It's been about a month since the last release.

I'd like to see a new version out soon.

 88 
 on: January 06, 2014, 04:40:28 AM 
Started by Lin - Last post by BigTarantula99
Haha, you're welcome.

 89 
 on: January 06, 2014, 04:37:08 AM 
Started by Lin - Last post by Lin
Oh, that's too bad. They're basically the worst team in the NHL Tongue And thank you, lol.

 90 
 on: January 06, 2014, 02:24:05 AM 
Started by Lin - Last post by BigTarantula99
I can prove to you how much I don't follow hockey by asking, "What's rough about it?". lol

Those are just my 3 favorite teams to play as on EA games.  I don't even have a reason for playing them; I pretty much just chose them out of a hat. I think I watched one half of a hockey game in my life.  I remember nothing about it or when I watched it.   Undecided

I just noticed you're currently at 555 posts.  Good job Lin Cheesy

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