Primary Zelda Hacking
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226  Oracles Hacking / Progress / Re: Assembly Recoding on: April 30, 2011, 01:46:59 AM
Sounds pretty good.  So this basically works for interaction 72 only, and nothing else is being changed, right?
Yep. The only code I've added is used ONLY for interaction 72. I'm not sure whether or not I want to mess with the script code to add an FF opcode because I don't want to mess with the original code at all. I think what I'll do is make the original code peek at the byte, and if it's FF, resume the script based off the next byte. I also had to hardcode Dx46 (Delay) handling because for some reason they broke with my calling code, but they work fine now.
227  Oracles Hacking / Progress / Re: Assembly Recoding on: April 29, 2011, 04:33:33 AM
Sorry but the lead developer of ZOxx is a liar. Development has already started and is nearly complete, with new and way improved features such as:

-No more crashes
-Multiple scripts in a room
-No need for using bank C (See new skeleton)
-Possible underwater use (Has yet to be tested)

New skeleton:
Code:
writelocation 123456
setinteraction72 0
//Rest of code
playsound 4d

Interactions with the ID of 72 load the specified address at the back of the ROM, and when a jump is used, the new address is stored in the interaction's memory (Dx7D-Dx7F) and recalled to load data in C300 every time its script is executed.
228  General GameBoy Hacking / Documents / Re: Game Boy Programming manual on: April 27, 2011, 09:55:00 PM
It's against the ROMHacking.net rules to directly link to a file. When doing so, it will result in a 404 error. Also only post your work.
229  Oracles Hacking / ZOSE / Vote: Opcode to Replace on: April 27, 2011, 04:13:22 AM
Well the new scripting system clearly caused problems. I'm done with the engine changes and am going to go back to what the original format used to be - Opcode pointers in bank 0C and no free opcodes to use. This will cost a lot of space in bank C and maybe even ruin some past scripts because of data locations, but it's worth it because it means no crashes. Vote.

~Lin
230  Oracles Hacking / Tools / Re: Zelda Oracles Text Editor on: April 26, 2011, 11:21:44 PM
A new version has been released! This one includes automatic compressing, which will compress the greatest way possible. This means you get to type freely and have ZOTE compress text for you! Cheesy The download link is the same.

231  Oracles Hacking / Progress / Assembly Recoding on: April 25, 2011, 10:17:50 PM
A huge issue with Zelda Oracles hacking and using ZOSE is the crashes and unknown opcode errors an emulator will come across. Well, I figured out, or proved my guess, that they were the fault of the new loading and executing of the scripts. So when I get out of school, which should be the 26th of May, I'm going to begin recoding the assembly and redo a big chunk of the scripting engine. This will result in no bugs and hopefully we won't be limited to bank C for primary headers. If we are, well we are, but my main goal is to get rid of the errors.

~Lin
232  The Site / Announcements / Thanks to Asylum on: April 25, 2011, 10:13:33 PM
As you all know, the forums were down again due to billing issues - why is this, you may ask? Could the owner have been so careless as to make the mistake happen again? Well, it's not entirely my fault - You see, every 1st of the month, the card ULMB is loaded with money. By the time ULMB decides to bill me, that money is well spent, which seems to be the 24th. I do have the money, it's just ULMB bills at a really bad time and I don't know how to change it. Luckily, instead of waiting until the first again, Asylum was so kind enough to pay this month's bill. So when you see him, give him a big pat on the back for saving the forums for a week.

~Lin
233  Link's Awakening Hacking / Finished Hacks / Re: Zelda Nightmare's Illusion on: April 09, 2011, 05:02:13 PM
The tool is god-awful, so I can't believe he recommended "Yes" to using it. I wouldn't use it even if someone asked me too. The sad thing is I made it.
234  Oracles Hacking / Help / Re: New Sign Feature on: April 04, 2011, 01:06:33 PM
Take a sign from an existing map, change the map to yours, and click where you want it.
235  Oracles Hacking / Help / Re: Quick Questions on: April 04, 2011, 01:06:00 PM
1. Read the first question here: http://zeldahacking.ulmb.com/index.php?topic=6.0

2. You can only have one chest on one map. That's how the game works.

3. You don't. There's a patch automatically applied to the overworlds though. Map 0 should have 30 extra chests in each overworld group.

4. ZOSE just takes practice. Follow the skeleton script provided in ZOSE.html and look at Fatories's tutorial.

5. Unfreezing only works for chests at this point unless you can use a hex editor.
236  Oracles Hacking / ZOLE / Re: ZOLE 4 Version 1.22 Released! on: April 04, 2011, 02:08:34 AM
Version 1.22. Update log from ReadMe:

Fixed a bug with chest loading left over from very before ZOLE 1.03, added sign editing to Ages, and updated the credits.

Yes, signs have finally been added. They barely took a small fraction of a day to add, so I guess I could've added them earlier.
237  Oracles Hacking / Help / Re: Transfering Tiles on: April 02, 2011, 08:37:46 PM
Good question that I believe only Jigglysaint knows the answer to. Cheesy
238  The Site / Announcements / What Happened on: April 02, 2011, 02:56:29 AM
As many of you know, the forums were down for quite a bit of time. By down, I mean ULMB decided to suspend my account until I paid the fees I didn't choose to have charged. I ordered one month of hosting, and only one month, and they renewed that same payment at the beginning of every month and last month I wasn't able to pay it. So it's ULMB's fault and they suck.

~Lin
239  Link's Awakening Hacking / Finished Hacks / Re: Zelda Nightmare's Illusion on: March 16, 2011, 07:15:12 AM
I'm Let's Playing this for anyone who cares. The first episode came out horrible in technical terms, but the commentary was great and so was the gameplay (Except, you know, running back and forth to get to level 1...)

http://www.youtube.com/watch?v=XH4cM7ErAuE&feature=feedu
240  Oracles Hacking / Opinions and Experiments / Re: Goron Mines - Dungeon 1 on: March 10, 2011, 01:54:56 AM
I didint say he modifyed it, im just saying he used what he did well to achive the effect he wanted.
What's the point in saying "nice asm" then if he didn't change anything?
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