Title: Custom Event Post by: Lin on October 29, 2010, 02:44:18 AM This is an old post, using an old version of ZOSE. Although the script code will still be provided and some of it can still be used as an example, it is outdated and it is recommended you don't follow it for your script if you are using ZOSE 1.05 or a later version Here's something I made to test ZOSE. Surprisingly, it all worked great. http://www.youtube.com/watch?v=HTHGiBwLxvE Here's the code for it: Code: writelocation 33FA6 setinteraction72 0 jump3byte 1BA3A writelocation 1BA3A checkspecialflag setmusic 3A checkmemory d00b 66 setcoords 78 18 createpuff setdelay5 settile CE setdelay6 setdelay6 setcoords 28 28 playsound 41 createpuff setdelay5 setcoords 38 58 playsound 41 createpuff setdelay5 setcoords 68 68 playsound 41 createpuff setdelay6 setdelay6 spawnenemy 31 1 28 28 spawnenemy 31 1 38 58 spawnenemy 31 1 68 68 setmusic 2D checkenemycount setdelay5 setmusic 3A playsound 4D setcoords 28 78 createpuff setdelay5 settile F1 setroomflag 80 setcoords 0 0 ~Lin Title: Re: Custom Event Post by: Fatories on October 29, 2010, 07:07:19 PM This is actually extremely awesome and I understand it :D Can't wait for ZOSE to come out.
Title: Re: Custom Event Post by: Supreme Dirt on October 30, 2010, 06:50:23 PM "checkspecialflag"... What is this?
Title: Re: Custom Event Post by: Jigglysaint on October 31, 2010, 03:37:04 AM The special flag is bit 7, and is used in various things like lock blocks, boss battles, and other things. That being said if you put a lock block in the same room as a boss, unlocked it and left the room,when you return the boss will be defeated.
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