Primary Zelda Hacking
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News: Current Zelda Oracles Hacking Suite beta version: 0.05
 
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16  Oracles Hacking / Opinions and Experiments / Re: Community Project? on: February 27, 2011, 01:18:02 AM
Yeah... I like that. He/She/It could give you advice if you use the Rod on tha specific spot.

Also, characters... Are we making the Oracle of Secrets with Farore, or are we going to make a different fan game?
17  Oracles Hacking / Opinions and Experiments / Re: Community Project? on: February 26, 2011, 11:39:46 PM
Maybe we could make a custom tile for that? We could use a differently colored Season Spirit sprite for the companion.
18  Oracles Hacking / Opinions and Experiments / Re: Community Project? on: February 26, 2011, 07:41:19 PM
A thought- would it be possible to give the Rod the effect of Vasu? If it is, maybe we could make the Rod a sort of house for a partner spirit? Then we could make it so that there are four Elemental Rings that allow transit between the four Realms, and you need the partner spirit to identify them before you can use them. IDK.
19  Oracles Hacking / Opinions and Experiments / Re: Community Project? on: February 26, 2011, 03:39:54 PM
We could... I don't really like that idea, honestly. I like the actual items more.
20  Oracles Hacking / Opinions and Experiments / Re: Community Project? on: February 26, 2011, 04:56:36 AM
Alright, then...

What would the story be? Like I said, with ZOSE, we could make our own cutscenes (Making Link walk, unable to be controled, showtext, ect.) The only thing I could see is moving sprites- is there a way to call only sprites? Then we could just have it so that the inhabitants of the land can teleport  :001_tt2:
21  Oracles Hacking / Opinions and Experiments / Re: Community Project? on: February 25, 2011, 09:49:16 PM
Yeah. We'd HAVE to do that, actually, as I don't think there's a way to have lava be in the same map as a tree stump.
22  Oracles Hacking / Opinions and Experiments / Re: Community Project? on: February 25, 2011, 08:42:11 PM
I can do that. I'm not busy, so I could do that right now.


What if we made it so that the Temple of Seasons (Temple of Dimensions? Temple of Elements?) was something like the Spirit Tower in Spirit Tracks? After a certain amoun of dungeons, you have to return there to get another power for the Rod of Seasons (Rod of Elements? Wand of Elements?) to progress through the game.

How about Din being the Queen of Realms, and Onox is a traitor who took her hostage?
23  Oracles Hacking / Opinions and Experiments / Re: Community Project? on: February 25, 2011, 08:35:05 PM
OH! I understand now! I was thinking you meant different version of each map, like the seasons.  Wink  Now I see that you mean each overworld map would become a different 'realm.' OK.

Yeah, it would take a big effort to actually come up with a story, make dungeons, make overworlds with puzzless...
24  Oracles Hacking / Opinions and Experiments / Re: Community Project? on: February 25, 2011, 08:30:34 PM
Ah... I see...

Well, is anyone actually interested in this community project? I think we should see if anyone wants to do this before we start thinking of anything.
25  Oracles Hacking / Opinions and Experiments / Re: Community Project? on: February 25, 2011, 08:15:26 PM
How would the four elements work? What differ about them from seasons?
26  Oracles Hacking / Opinions and Experiments / Re: Community Project? on: February 25, 2011, 04:12:10 PM
I just thought of something- If we did Seasons, we'd have two times as much work as Ages. With Ages, we'd only have to make two overworlds. Seasons has four versions of each overworld, depending on the season, plus Subrosia.

...however, I would absolutely LOVE to create a dungeon using the Temple of Seasons' tileset...
27  Oracles Hacking / Opinions and Experiments / Re: Community Project? on: February 24, 2011, 09:48:14 PM
Which ROM would we base it off of, though? If we went with Seasons, we would encounter more technical issues but have a large single overworld and the Rod of Seasons; Or we could go with Ages, with the double world mechanic and a lot less issues. Dungeons don't really matter; we can completely redesign them.
28  Oracles Hacking / Opinions and Experiments / Re: Community Project? on: February 24, 2011, 09:37:18 PM
I think a story would be kind of difficult to do, technically; however, with ZOSE's abilities, we could make our own cutscenes. I'd be willing to help with a story, and some overworld stuff.
29  Oracles Hacking / Help / Re: Transfering Tiles on: February 06, 2011, 11:13:00 PM
What are the differences between Maku Tree Maps, Indoor (small) Maps and In the Past maps when looking at the Area Property Editor?
30  General GameBoy Hacking / General GameBoy Talk / Re: LA/OoX Custom/Recolor Sprites on: November 28, 2010, 12:46:21 AM
Well, I only have these for now (somewhat neutral positions), but I plan to a make a full set with these.

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