Primary Zelda Hacking

Oracles Hacking => Finished Hacks => Topic started by: Luigi1000 on April 07, 2011, 12:53:51 PM



Title: The Legend of Zelda, The Oracle of Hours Beta out now! (Version 2.0)
Post by: Luigi1000 on April 07, 2011, 12:53:51 PM
Hello, I am Luigi100 and I am officially proud to present the first publicly release beta (that I know about) of my hack: The Legend of Zelda, Oracle of Hours.

This hack was made by me, for the public, using the maps from here:
http://vgmaps.com/NewsArchives/April2008/index.htm#LegendOfZeldaOracleOfHours (http://vgmaps.com/NewsArchives/April2008/index.htm#LegendOfZeldaOracleOfHours)
I wanted to make them a reality. Currently as you are downloading this patch I have recreated the effects from these pictures to the best of my CURRENT understanding of ZOLE and its accompanying tools; I have however made some slight changes to make it a bit more of a challenge.

To play this game get yourself a clean copy of Legend of Zelda, The - Oracle of Ages (U) [C][!] and Lunar ISP to patch it with since that


Title: Re: The Legend of Zelda, The Oracle of Hours Beta out now!
Post by: Vector Dancer on April 07, 2011, 05:04:44 PM
Well, I think I explored pretty much everywhere I could. I couldn't get to dungeon #1 or #2.

Here's what I found wrong.

Code:
Red and green houses two screen south of the shop. Leaving from entrances warps you onto a mountain. Stuck. Taking the staircases and leaving warps you onton a mountain. Stuck.

Exiting the ring shop warps you onto a blue house. Stuck.

Blue house east of the green and red houses warps you nowhere. Not stuck.

Exiting the witch's house doesn't warp you out the door. You end up on the field next to the house. Not stuck.

Exiting blue house north of witch's house warps you next to the house. Not stuck.

Blue house west of witch's house warps you nowhere. Not stuck.

Green house two screens west of ring shop warps you nowhere. Not stuck.

Staircase west of green house warps you onto a bush. A sword spin can get you off of it. Technically not stuck.

"Treehouse" warps you nowhere. Not stuck.

"Treehouse" secret staircase warps you nowhere. Not stuck.

Big black rectangle two screens west of "treehouse."

Exiting the building AND the staircase where you get the graveyard key warps you onto a tree on a different map. Stuck.

Staircase in pond area warps nowhere. Not stuck.

Exiting Beach Cave from entrance warps you to pond area. Not stuck.


Title: Re: The Legend of Zelda, The Oracle of Hours Beta out now!
Post by: Luigi1000 on April 07, 2011, 05:48:21 PM
Ya I know the warps still need work as lin and fat wanted it and told me not to worry about it untill later, so If you please dont use walk through walls cheats to acess some of the normally blocked off areas, I mentioned this in the post. Though I will admit I forgot to block off beach cave, you win that one.

As for the dungeons they are on these maps:
Level 1 is on map B8 which is in the middle south of the town.
Level 2 is on map 2F which is north of the town and on the extreme right of the map.


Title: Re: The Legend of Zelda, The Oracle of Hours Beta out now!
Post by: Vector Dancer on April 08, 2011, 08:31:40 PM
I never used any walk through walls cheat. :/ If you go left of the starting screen you can slip by the hole.

Also, I'm not able to open the door to what I assume leads to the Maku Tree.


Title: Re: The Legend of Zelda, The Oracle of Hours Beta out now!
Post by: Luigi1000 on April 09, 2011, 06:45:49 AM
Ok may bad I assumed that somome might do that but I doubt that poeple were able to slip into the doors. The maku gate is currently disabled at the moment. Also if you guys are able to wait a bit longer I will be able to fix the majority of problems I have noticed execpt for some warps and lv3 will be properly working.


Title: Re: The Legend of Zelda, The Oracle of Hours Beta out now!
Post by: Vector Dancer on April 10, 2011, 02:48:22 AM
For some odd reason, the first time I tried to enter level 1 I could have sworn it warped me to the place you get the graveyard key. Odd. Well, at least I can go through level 1 now. :)

Entering the building on the left side of the entrance shares the same warp as the staircase. Entering on the right side of the entrance warps you to Level 1 Sundial Shrine.


Title: Re: The Legend of Zelda, The Oracle of Hours Beta out now!
Post by: Luigi1000 on April 10, 2011, 06:01:23 PM
Ya, I tryed to get a type 40 working, but I have just changed it so it is working no matter which side it goes from.


Title: Re: The Legend of Zelda, The Oracle of Hours Beta out now! (Version 1.1)
Post by: Vector Dancer on April 11, 2011, 05:15:42 AM
Exiting the level two dungeon from the entrance warps you to the original level two in the Past. Obviously...you're stuck.

Level 1 had some enemy spawn issues.

(PS: I don't mean to sound nitpicky on things, I'm just trying to help as much as I can. I'm a bit of a perfectionist. :/ )


Title: Re: The Legend of Zelda, The Oracle of Hours Beta out now! (Version 1.1)
Post by: Luigi1000 on April 11, 2011, 11:57:49 AM
Ya sorry, I had some warp issues with the orignal lv1 exit so I had to replace it with another warp but when I enterd the map number I entered it backwards >_<. About the enemy's I have no idea WTF causses the one with the falling star and that weird thing in the corner but I thought I got rid of that spawn, and for the rest of the ones stuck in walls I am currently remnoving their spawngroups and placing type 6/7 interactions to spawn enemy's properly as the majority of the maps I have made I notice do not work well with the existing enemy spawn groups. Ya I am kinda a perfectionist also, but I divide my issues into order of serverity which is why I wanted to polish the game in general up before I woried about the enemy placement which I am now fixing at 7:55 am on a monday before class. I like that you help me but just try to be non openativative about it, I like neutral comments.\

P.S: When I read this the first time I thought you said I sucked insted of you're stuck.


Title: Re: The Legend of Zelda, The Oracle of Hours Beta out now! (Version 1.1)
Post by: Vector Dancer on April 11, 2011, 03:21:56 PM
I would never say that someone sucked for creating a game like this. I just think that the easiest way to let someone know that there was an error is to just state what the error is.


Title: Re: The Legend of Zelda, The Oracle of Hours Beta out now! (Version 1.1)
Post by: Beastof2000 on April 12, 2011, 02:23:52 AM
Luigi I'm going to test this out and let you know what I think. :)


Title: Re: The Legend of Zelda, The Oracle of Hours Beta out now! (Version 1.1)
Post by: Vector Dancer on April 14, 2011, 10:15:35 PM
The updated version is great! I even got up to practically the end of Beach Cave. Although (and you most likely know this already) when you take the staircase leading to the Power Bracelet you're warped onto the rock next to the ladder. You seem stuck but if you use the Roc's Feather you'll jump down. But you can't finish that dungeon because you need one key and I believe you get it from the room with the two switches that don't do anything. But it's really coming along nicely.

Also, I found a treasure chest that keeps respawning in the Overworld (D5) and gives you the same ring each time you leave and come back to the screen.

I will say that it feels like a OoX game and I really can't wait for everything to be complete!  :thumbup:


Title: Re: The Legend of Zelda, The Oracle of Hours Beta out now! (Version 1.1)
Post by: Luigi1000 on April 18, 2011, 12:20:42 PM
Thank you for that, I have been working on some things and ive been away for a bit due to computer reasons but now im back. I am working on a script for the 2 switches with some help from somone and it will get done soon, I will re check all the chests to make sure things are as they should be. I plan to stop the beta after dungeon 3 to allow further and deeper involvement with overworld and othger parts of the game, I will release changes once in a while so look back here once in a while for updates. :D


Title: Re: The Legend of Zelda, The Oracle of Hours Beta out now! (Version 1.1)
Post by: nmoyd on May 08, 2011, 07:48:52 AM
the download link dosent work :crying:


Title: Re: The Legend of Zelda, The Oracle of Hours Beta out now! (Version 1.1)
Post by: Luigi1000 on May 08, 2011, 04:57:02 PM
Hmm, sorry If it dosent, Ill put one up soon.


Title: Re: The Legend of Zelda, The Oracle of Hours Beta out now! (Version 1.1)
Post by: nmoyd on May 22, 2011, 08:11:15 AM
so when are you going to fix the link? :confused1:


Title: Re: The Legend of Zelda, The Oracle of Hours Beta out now! (Version 1.1)
Post by: Luigi1000 on May 23, 2011, 01:21:10 PM
Ya sorry about the delay, there have been some issues with the rom acting up but I will get it up hopefully today so you can be able to try it. Currently also making great headway with progress in general.

Edit:New version 2.0 is up and now being hosted in .zip for those who dont use winrar.


Title: Re: The Legend of Zelda, The Oracle of Hours Beta out now! (Version 1.1)
Post by: nmoyd on May 24, 2011, 06:59:47 AM
 :) im geting it now  :)


Title: Re: The Legend of Zelda, The Oracle of Hours Beta out now! (Version 1.1)
Post by: Luigi1000 on May 24, 2011, 05:59:37 PM
Ok, hope you have fun playing through the first 3 dungeons atm, there are some issues which need to be changed but I shall keep that to my self and get them done when I have the time as to leave more of a surprise for you guys.


Title: Re: The Legend of Zelda, The Oracle of Hours Beta out now! (Version 1.1)
Post by: Klavice on June 16, 2011, 05:06:43 AM
So I'm up to the Beach Cave and there's been a few stray bugs here and there.

Like chests in areas with no obvious puzzle. I'm in a room in Beach Cave and I lack a small key. There's a tone in the room with two vases in a maze-like area. What am I supposed to do?


Title: Re: The Legend of Zelda, The Oracle of Hours Beta out now! (Version 1.1)
Post by: Fatories on June 16, 2011, 06:28:26 PM
So I'm up to the Beach Cave and there's been a few stray bugs here and there.

Like chests in areas with no obvious puzzle. I'm in a room in Beach Cave and I lack a small key. There's a tone in the room with two vases in a maze-like area. What am I supposed to do?

That's not Luigi's fault, ZOLE cannot edit the minimaps/compasses of dungeons. As of now, dungeon compasses are completely useless and will only throw people off if you use them, so dont listen to it.

Luigi has posted all the maps of his hack so if you are stuck just look at them because they tell you what's in each chest.


Title: Re: The Legend of Zelda, The Oracle of Hours Beta out now! (Version 1.1)
Post by: Klavice on June 16, 2011, 09:23:32 PM
Hope you won't mind Luigi1000, but I've made a few modifications to the warps using ZOLE just to see the other levels you have done so far. I'm going to beta test this hack and let you know of any bugs I encounter along the way.


Title: Re: The Legend of Zelda, The Oracle of Hours Beta out now! (Version 1.1)
Post by: Luigi1000 on July 03, 2011, 03:30:05 PM
I would prefer that no one try and do that since I want the game to be a surprize when they play it as there will be some changes made here and there.  :cursing:

Also dont worry about beta testing it, I do it my self and go around and fix everything as I play since I was a big exploiter for games I know what to look for when people try to exploit things and fix them before they get a chance to.  :thumbup1:


Edit:
So I'm up to the Beach Cave and there's been a few stray bugs here and there.

Like chests in areas with no obvious puzzle. I'm in a room in Beach Cave and I lack a small key. There's a tone in the room with two vases in a maze-like area. What am I supposed to do?

Now that I had the time to go around I have fixed those issues and now that Zole has the minimap editor I have been able to fix that annoying unwanted compas sounds happening when they shouldent. This fix will be included for the next version update.


Title: Re: The Legend of Zelda, The Oracle of Hours Beta out now! (Version 2.0)
Post by: Luigi1000 on July 13, 2011, 12:44:26 AM
Posted new trailer for the hack on main page.


Title: Re: The Legend of Zelda, The Oracle of Hours Beta out now! (Version 2.0)
Post by: Asylum on July 29, 2011, 06:35:50 PM
Playing the newest version is very enjoyable. Hope that you design some of the indoor areas soon! :)


Title: Re: The Legend of Zelda, The Oracle of Hours Beta out now! (Version 2.0)
Post by: Luigi1000 on July 30, 2011, 05:28:22 PM
As a matter of fact I was hoping somone would be intrested about what's in version 3.0, I can say that it will feature some indoor and cave areas.


Title: Re: The Legend of Zelda, The Oracle of Hours Beta out now! (Version 2.0)
Post by: Asylum on October 28, 2011, 10:07:39 PM
Any progress, Luigi?


Title: Re: The Legend of Zelda, The Oracle of Hours Beta out now! (Version 2.0)
Post by: Darkness on December 12, 2011, 04:08:00 PM
Hey what happen to link for download?  It is not working.


Title: Re: The Legend of Zelda, The Oracle of Hours Beta out now! (Version 2.0)
Post by: Luigi1000 on December 18, 2011, 01:13:20 AM
Ya I am sorry for that, unfortunally I belive the file was taken off as I hosted it on media fire. I am working on some fixes so you can play up to the end of lv4/ beggining of lv5 but i shall post when the link is back up.


Title: Re: The Legend of Zelda, The Oracle of Hours Beta out now! (Version 2.0)
Post by: Darkness on January 29, 2012, 06:44:11 PM
Oh ok.  I understand.  Let me know when link get fix.


Title: Re: The Legend of Zelda, The Oracle of Hours Beta out now! (Version 2.0)
Post by: Darkness on March 10, 2012, 03:39:19 PM
What took you so long for not fix the link?    >:(  I thought it your job to get the link fix.  It been nearly 2 months.


Title: Re: The Legend of Zelda, The Oracle of Hours Beta out now! (Version 2.0)
Post by: Luigi1000 on September 20, 2012, 12:20:26 AM
Ya sorry about that, I have had some issues regarding time because of school and some personal issues, though I will get to it soon and mention when I have it up.


Title: Re: The Legend of Zelda, The Oracle of Hours Beta out now! (Version 2.0)
Post by: Shiki on May 10, 2013, 05:02:57 PM
Please Upload the file :/


Title: Re: The Legend of Zelda, The Oracle of Hours Beta out now! (Version 2.0)
Post by: Luigi1000 on May 20, 2013, 02:02:29 AM
Sorry, just been busy dealing with school and exams. I' almost done with exams and I will post and resume working on it this next Monday (the 27 not the 20th).


Title: Re: The Legend of Zelda, The Oracle of Hours Beta out now! (Version 2.0)
Post by: 4shr4f on May 22, 2013, 04:13:49 AM
Looking forward as I want to play it as well now that there are dedicated people well 3 of us (2 as hackers) hopefully others will join


Title: Re: The Legend of Zelda, The Oracle of Hours Beta out now! (Version 2.0)
Post by: Darkness on May 22, 2013, 02:02:19 PM
Wow....one whole year and You didn't have time to fix the link?  What happen to your summer break, fall break, winter break, and spring break?  There are alot of time for free time.  *facepalm*   That is lame excuse for not use free time.  But you said soon finish in exam and stuff.  Well I hope you didn't forget what you said.  ^_^  Look forward to release version 3.


Title: Re: The Legend of Zelda, The Oracle of Hours Beta out now! (Version 2.0)
Post by: Frama on September 11, 2013, 03:46:40 AM
Sorry, just been busy dealing with school and exams. I' almost done with exams and I will post and resume working on it this next Monday (the 27 not the 20th).

September please...  ???, i have a question for you, How you edited the "tileset" to design some entrances to the dungeons? such as of "Hourglass Pyramid" designs or add games like the entrance to "Magma Mines", "Beach Cave", "Sundial Shrine", I hope your answer.