Title: Invisible holes in dungeons while editing tiles Post by: Jandazekon on October 26, 2010, 07:23:53 PM When i fire up zole, i can edit all available rooms.
Then after i have edited a few rooms, i open up the rom in vba. Now in the dungeon, link can fall throught floor and lose hearts like a hole. Tiles = Invisble floors in this case. When will you fix this problem??? Title: Re: Invisible holes in dungeons while editing tiles Post by: Lin on October 26, 2010, 11:44:22 PM Not a ZOLE bug.
Title: Re: Invisible holes in dungeons while editing tiles Post by: Jandazekon on October 27, 2010, 02:09:35 PM Can't you get it?
Should i make a video showing how to reproduce it?? Title: Re: Invisible holes in dungeons while editing tiles Post by: pikaguy900 on October 27, 2010, 05:08:59 PM When i fire up zole, i can edit all available rooms. Then after i have edited a few rooms, i open up the rom in vba. Now in the dungeon, link can fall throught floor and lose hearts like a hole. Tiles = Invisble floors in this case. When will you fix this problem??? Which tile are you using? F4? If so, that's the hole, not invisible floor. The invisible floor is tile A9. Title: Re: Invisible holes in dungeons while editing tiles Post by: Jigglysaint on October 28, 2010, 06:14:37 PM You need to use tile A0 for regular floors. The one you are using pulls you in down a hole. The funny thing is that tile, 3E I believe, is actually used in a room in Seasons, but it seems to otherwise act like a regular floor. So that means if you were to import the level data from the Aquamentus room in Seasons, you couldn't walk through it because all the tiles are set wrong. Mind you recall that in Seasons there are two rupee rooms that I believe uses this tile and the ones arround it, while all 3 in Ages suck you down a hole.
It's not a bug. Title: Re: Invisible holes in dungeons while editing tiles Post by: Jandazekon on October 28, 2010, 07:15:07 PM It's not a bug. Then i can't finish my rom hack.Title: Re: Invisible holes in dungeons while editing tiles Post by: Lin on October 28, 2010, 10:26:55 PM Dude, can you seriously not read? It's like you skip everything anyone says and just pull crap from your head. It was said to use tile A0! Obviously you're not using the proper one...
Title: Re: Invisible holes in dungeons while editing tiles Post by: Jandazekon on October 31, 2010, 08:47:44 AM Its soo confusing like all bushes in overworld tileset looks so duplicated to my eyes.
I dont get this problem when hacking alttp on snes with hyrule magic. Title: Re: Invisible holes in dungeons while editing tiles Post by: Mue on October 31, 2010, 12:41:49 PM Thus why you read the bush list I created on the lists forum. :>
Title: Re: Invisible holes in dungeons while editing tiles Post by: Supreme Dirt on October 31, 2010, 04:08:32 PM Look, Jandezekon, stop what you're doing. Go collect all of the lists in the lists forum into text files. Throw them in a folder. Keep that folder open for access.
Put ZOLE, the text editor, the chest editor, and the ages rom in another folder. Now you are ready to hack. Also, try listening to solutions instead of looking for excuses to stop hacking. I mean, I have this awesome idea for a boss that isn't possible even when ZOSE is done, but that isn't stopping me from making it. Title: Re: Invisible holes in dungeons while editing tiles Post by: Jandazekon on October 31, 2010, 04:18:30 PM Go collect all of the lists in the lists forum into text files. Throw them in a folder. Keep that folder Thanks.I started hacked this game when zole was released. I first modify the overworld and removing all visible interactions, then i will start with dungeons. Then more caves than houses, maybe no towns like in first zelda. But before i release my hack as a ips file. i need to be able to edit notes inside available musics. I don't want to have unedited music. everything must be completely altered as possible to my needs. Title: Re: Invisible holes in dungeons while editing tiles Post by: Supreme Dirt on October 31, 2010, 05:14:46 PM You're on your own for music editing. I'd probably leave that for last.
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