Primary Zelda Hacking
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46  Oracles Hacking / Help / Re: 'Showtext' on: November 14, 2010, 08:46:01 PM
Yeah, I did.

Hey, did anyone in this game refer to a 'Dark Realm'? I'm compiling a list of text values, and 5B01 says something about Veran 'extending the Dark Realm's reach.' I don't remember anything like that, but I think the text is from Twinrova.

Here's an error that VBA gave me: 'Unkown opcode dd at 0120'.
47  Oracles Hacking / Scripts / Re: Hooded Stalfos Overworld Miniboss on: November 14, 2010, 08:25:30 PM
It seems like the latter is the case;putting the two Mini/boss interactions related to it in an overworld map just leads to Link walking up a few paces and then stopping. Oh, well.
48  Oracles Hacking / Help / 'Showtext' on: November 14, 2010, 02:46:43 AM
'scuse me for sounding dumb, but what would be the two values for Showtext? Do you have to find the address in the Text editor and divide it into two parts?

Also, I wrote a simple "Spawncommon" interaction using Queen Ambi's ID (4D00) and this happened after a few seconds:

49  Oracles Hacking / Scripts / Re: Hooded Stalfos Overworld Miniboss on: November 14, 2010, 02:20:33 AM
Thanks! I'll make sure to look out for those errors in the future.
50  Oracles Hacking / Scripts / Hooded Stalfos Overworld Miniboss on: November 14, 2010, 01:51:39 AM
Here's a little battle I made up within two hours. It causes rocks (Tile 74) to block the exits and spawns a Stalfos. The rocks disappear when the Stalfos is beaten, and it doesn't return. Now, I wanted to have the Miniboss be the Giant Ghini (Level 1), but it wouldn't spawn; Would I need an extra interaction to get bosses/minibosses to spawn correctly? Also, ZOLE frequently reverted to an older version of the ROM; could this be related to ZOSE?

Code:
writelocation 33FF8
setinteraction72 0
jump3byte 1FEC5

writelocation 1FEC5
checkspecialflag
setmusic 2D
checkmemory D00B 65
checkmemory D00B 64
setcoords 18 58
createpuff
setcoords 18 58
settile 74
setcoords 78 48
createpuff
setcoords 78 48
settile 74
setcoords 78 58
createpuff
setcoords 78 58
settile 74
spawnenemy 49 0 38 58
checkenemycount
setcoords 18 58
createpuff
setcoords 18 58
settile 3A
setcoords 78 48
createpuff
setcoords 78 48
settile 3A
setcoords 78 58
createpuff
setcoords 78 58
settile 3A
setmusic 03
setroomflag 80


NOTE: A few times VBA gave me an opcode error, and the first time I compiled the script the screen got glitched after a few seconds of being in the screen the interaction was on. It hasn't glitched since, though.
51  Oracles Hacking / Help / Re: Chest Weapon Issue on: November 08, 2010, 10:40:22 PM
You need to use the Chest Fixer program in the Tools section to get chests to work properlly.
52  Oracles Hacking / Help / Re: Transfering Tiles on: October 31, 2010, 01:04:26 AM
I see... The debug window looks very confusing.
53  Oracles Hacking / Help / Re: Transfering Tiles on: October 31, 2010, 12:29:28 AM
What type of program do you use to look at ASM? A Hex Editor?
54  Oracles Hacking / Tools / Re: ZOSE - Zelda Oracles Script Editor [WIP] on: October 31, 2010, 12:27:46 AM
OK...
55  Oracles Hacking / Tools / Re: ZOSE - Zelda Oracles Script Editor [WIP] on: October 30, 2010, 11:56:31 PM
Hmm... I'm guessing you still need to know stuff about (OoA) scripting to use ZOSE? How did you learn about it, Lin?
56  Oracles Hacking / Ideas / Re: Zelda alttp in oracle of ages on: October 29, 2010, 01:40:56 PM
 You could finish your part, and send a copy of the modified ROM to your partner for them to edit.
57  Oracles Hacking / Ideas / Re: The Legend of Zelda: Oracle of Magic on: October 29, 2010, 01:16:30 AM
Would it be fitting if I renamed the Harp of Ages the "Lyre of Space?"
58  Oracles Hacking / Progress / Re: ZOLE 1.2 - A sneak peak of what to expect on: October 20, 2010, 10:08:55 PM
Could you upload the screen to Tinypic, please? I can't see it.
59  Oracles Hacking / Tutorials / Re: Calculating the ASM Address of a Type 2 (And Possibly Others) Interactions on: October 19, 2010, 02:58:39 AM
 OK, so I think I understand what you're saying a bit. Does the asterisk mean to multiply? So you would do A times 2 plus 3B8B equals the pointer address?

 What exactly is 3B8B? How do you add the result of (a * 2) to it? Sorry if I'm supposed to ask this in the Help area. Coding is always fascinating to me, and I want to learn about this.
60  Oracles Hacking / Tools / Re: Zelda Oracles Text Editor on: October 15, 2010, 11:32:39 AM
 I might make a basic tutorial tonight, if I get around to it.
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