Primary Zelda Hacking

Link's Awakening Hacking => Finished Hacks => Topic started by: Jigglysaint on March 16, 2011, 02:40:58 AM



Title: Zelda Nightmare's Illusion
Post by: Jigglysaint on March 16, 2011, 02:40:58 AM
http://www.mediafire.com/?413eenk8ks808rg

Hopefully it should work up to level 6.  For some reason Marin keeps crashing the game, so you no longer need her to reach the desert area.

There.  Up to level 6 should be reachable and completeable.  Be cautious that you don't run out of bombs or arrows or you might get stuck.

New version.  Always replace the old version with the new one.


Title: Re: Zelda Nightmare's Illusion
Post by: Lin on March 16, 2011, 07:15:12 AM
I'm Let's Playing this for anyone who cares. The first episode came out horrible in technical terms, but the commentary was great and so was the gameplay (Except, you know, running back and forth to get to level 1...)

http://www.youtube.com/watch?v=XH4cM7ErAuE&feature=feedu


Title: Re: Zelda Nightmare's Illusion
Post by: Fatories on March 16, 2011, 12:46:10 PM
That wasn't a shameless advertisement or anything Lin -clicks remove post-

Nah but seriously glad you got up to level 6 working, now I can finally progress :p


Title: Marin Bug
Post by: Userfriendly on April 09, 2011, 10:30:30 AM
Jeville on Romhacking.net said about ZLADE:

"Another game-breaking error (not the fault of the tool) is obtaining the secret medicine from a chest before meeting Marin at the beach. In doing so will freeze the game when you pick her up from the beach. So if you want to put secret medicine in a chest, make sure it


Title: Re: Zelda Nightmare's Illusion
Post by: Lin on April 09, 2011, 05:02:13 PM
The tool is god-awful, so I can't believe he recommended "Yes" to using it. I wouldn't use it even if someone asked me too. The sad thing is I made it.


Title: Re: Zelda Nightmare's Illusion
Post by: Jigglysaint on April 10, 2011, 09:35:54 PM
That would explain why in my hack, getting Marin crashes the game.  I think the game actually had some sort of thing where it was medicine only in 3 spots in the game, the rest of the time it was something else, and I fixed it.  I'm not entirely sure.


Title: Re: Zelda Nightmare's Illusion
Post by: Asylum on April 25, 2011, 10:12:06 PM
I'm gonna get to playing this in a month or so.


Title: Re: Zelda Nightmare's Illusion
Post by: Klavice on June 18, 2011, 03:34:53 AM
I've been looking for the way into the desert and that walrus is blocking the normal route.

How would I go about entering it? Do I use the tunnel blocked by Pegasus Boot rocks and if so, how do you get the key for it? I'm missing one.

I looked in a room with two blocks and those electric sparks. I can't solve the puzzle there.


Title: Re: Zelda Nightmare's Illusion
Post by: Fatories on June 18, 2011, 03:49:37 PM
I've been looking for the way into the desert and that walrus is blocking the normal route.

He removed the walrus so you probably have an outdated version.


Title: Re: Zelda Nightmare's Illusion
Post by: Klavice on June 19, 2011, 03:40:29 AM
The one in the first post is outdated. The walrus is still there.

Someone should update the link.


Title: Re: Zelda Nightmare's Illusion
Post by: Darkness on March 10, 2012, 03:36:09 PM
Mediafire link is broke.  Can you fix it please?  Thank.


Title: Re: Zelda Nightmare's Illusion
Post by: Darkness on May 22, 2013, 02:08:17 PM
It seem a year and no one can bring the link back or any update.   Anyone who have it?  Please let me know so I can play this hack.


Title: Re: Zelda Nightmare's Illusion
Post by: Fatories on May 22, 2013, 10:32:32 PM
I am afraid I don't have the hack otherwise I would have updated it, sorry. I should have made a post about that a long time ago. Once again, I am sorry.


Title: Re: Zelda Nightmare's Illusion
Post by: Darkness on May 22, 2013, 11:18:55 PM
Aw.  It ok.  I will wait or find it somewhere on website.


Title: Re: Zelda Nightmare's Illusion
Post by: katage on March 09, 2014, 12:41:51 AM
I found the hack elsewhere--I forget where--but there were some game-breaking errors in it. It must be an old version; Marin and the walrus were still present. Since it's not posted here anymore and the one hack I found is outdated, I fixed what I found and made a patch.
These are the changes I remember making:

Changed the wall in the caves west of Goponga Swamp so the player could not get stuck there if he or she went through Crazy Tracy’s wall before getting the Feather.
Replaced a flower in Goponga Swamp with a bush that looks like a bombable wall so the player can get in without Bow-wow. Added a bomb in Bottle Grotto so the player would not miss the one hiding in Kanalet Castle.
Added a ladder tile to Bottle Grotto so the player could not get stuck in a spike pit before getting the feather, which resulted in an unavoidable death if the player fell into it.
Changed a warp in Angler’s Tunnel that got the player stuck every time (the coordinates were 0,0 before).
Removed one Thwomp and moved another Thwomp in Angler’s Tunnel so the player could not get stuck in either one.
Changed a tile in a side-scrolling screen in Angler’s Tunnel so the player could not get stuck in a wall.
Changed two tile puzzles in Angler’s Tunnel that would not respond to the player stepping on one or more tiles.
Moved a key in Angler’s Tunnel that wouldn’t spawn if you opened the chest in the same room.
Removed some sprites in map 94 of Catfish’s Maw because they could not be killed using any means and completely blocked the player from using the Hookshot to cross a gap.
Removed a wall in the miniboss section of Catfish’s Maw because the miniboss would get stuck in it and never open its eye.
Changed a trigger in Catfish’s Maw so a door would open; previously the trigger was a movable block that did not exist.
Deleted Marin from the beach and deleted the walrus.

Marin vanishes from Mabe Village at some point, so it's possible to miss the first song if you delay getting the Ocarina. But I don't know how to fix that. There are some graphical problems I did not correct, either. Otherwise I left the hack unchanged.


Title: Re: Zelda Nightmare's Illusion
Post by: Lin on March 09, 2014, 01:14:00 AM
I found the hack elsewhere--I forget where--but there were some game-breaking errors in it. It must be an old version; Marin and the walrus were still present. Since it's not posted here anymore and the one hack I found is outdated, I fixed what I found and made a patch.
These are the changes I remember making:

Changed the wall in the caves west of Goponga Swamp so the player could not get stuck there if he or she went through Crazy Tracy’s wall before getting the Feather.
Replaced a flower in Goponga Swamp with a bush that looks like a bombable wall so the player can get in without Bow-wow. Added a bomb in Bottle Grotto so the player would not miss the one hiding in Kanalet Castle.
Added a ladder tile to Bottle Grotto so the player could not get stuck in a spike pit before getting the feather, which resulted in an unavoidable death if the player fell into it.
Changed a warp in Angler’s Tunnel that got the player stuck every time (the coordinates were 0,0 before).
Removed one Thwomp and moved another Thwomp in Angler’s Tunnel so the player could not get stuck in either one.
Changed a tile in a side-scrolling screen in Angler’s Tunnel so the player could not get stuck in a wall.
Changed two tile puzzles in Angler’s Tunnel that would not respond to the player stepping on one or more tiles.
Moved a key in Angler’s Tunnel that wouldn’t spawn if you opened the chest in the same room.
Removed some sprites in map 94 of Catfish’s Maw because they could not be killed using any means and completely blocked the player from using the Hookshot to cross a gap.
Removed a wall in the miniboss section of Catfish’s Maw because the miniboss would get stuck in it and never open its eye.
Changed a trigger in Catfish’s Maw so a door would open; previously the trigger was a movable block that did not exist.
Deleted Marin from the beach and deleted the walrus.

Marin vanishes from Mabe Village at some point, so it's possible to miss the first song if you delay getting the Ocarina. But I don't know how to fix that. There are some graphical problems I did not correct, either. Otherwise I left the hack unchanged.
Wow, impressive. You're the first person to release two separate hacks within a week. The reason there are so many errors/bugs is because this was made with Nephi, the first LA editor. It only edited dungeons, so there aren't any overworld changes.


Title: Re: Zelda Nightmare's Illusion
Post by: katage on March 11, 2014, 11:34:50 PM
I'm impressed by how much the creator managed to do without LALE. There are some very clever things in Nightmare Illusion. And for what it's worth, I only made about 11 or 12 changes.