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46
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Oracles Hacking / Lists / Re: Standard Dungeon IDs
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on: December 05, 2013, 11:13:19 PM
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I have added the 8 after my actual coordinates already. When I step on the switch, all I hear is the "water drop" sound that usually happens when the switch is stepped on. That's it.
Something else I forgot to add that might help: When I step on the switch, it presses down. But when I leave the room and come back, the switch goes back up and I can step on it again. But still, nothing happens. If I leave the room and come back again, the switch is pressable again, so on...
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47
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Oracles Hacking / Lists / Re: Standard Dungeon IDs
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on: December 05, 2013, 08:45:35 PM
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The Type 2's interaction coordinates are supposed to be where the chest appears, right? Just in case I need to clarify: It said above that Type 2 interaction ID 2117 is a chest that will appear when a switch is stepped on. So I placed that on the map in the coordinates I want the chest to appear. I placed an Interaction Type 8 over a switch tile and set the ID to 900 (switch that stays down when stepped on). That's all the information I got in Fatories's post. When Link steps on the switch, it stays pressed, but no chest appears. Setting the Interaction type 2 ID to 2117 or 2000 does not work. Maybe it's just because I'm trying to do this outside of a dungeon. I haven't gotten to dungeon editing yet; I'm only experimenting with the overworld and caves trying to learn as much as I can.
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48
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Oracles Hacking / Help / Re: How to add regular people to overworld in Ages?
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on: December 05, 2013, 08:28:00 PM
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I'm asking for it. I've always wanted to make my own Zelda game after so many years of playing pre-made ones, and Oracle of Ages looked like one of the simplest places to start, maybe right after Zelda One. The betas of ZOLE 6 already look so much better than ZOLE 4. I'm doing what I can do with ZOLE 4 right now and when ZOLE 6 gets released, I'll be even happier. I believe ZOLE 4 is the only Oracle of Ages editor out there, so one with more features and simplicity will definitely be a fantastic upgrade and will hopefully allow more people to make their own Zelda game. I'm hoping to be the first downloader of ZOLE 6 when it's released. Until then, thanks for the help, I'll try to check out the IRC channel, and good luck with ZOHS!  BTW, do you need that error code I posted a few days ago anymore? If not, I'd like to remove that post.
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49
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Oracles Hacking / Lists / Re: Standard Dungeon IDs
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on: December 04, 2013, 11:48:06 PM
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Okay, so I added a switch with ID 900 (type 8 interaction) and a chest with ID 2117 (type 2 interaction) but when I step on the switch, nothing happens. I've noticed in a lot of dungeons with switches in a room, there's also a type 3 interaction pointer in the room. Could this be causing any trouble? Because I have no idea on how to use a type 3 interaction.
Also, it should be noted I'm trying to do this in a cave with Area ID 45, not a dungeon, if that might be a problem.
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50
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Oracles Hacking / Help / Re: How to add regular people to overworld in Ages?
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on: December 04, 2013, 12:33:50 AM
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Not a problem at all, I'll live with it. When I said "A button", I meant "any button", sorry. I have one last question out of curiosity. Is there any easy way to change what the people say after something happens, such as Link getting the sword or completing a dungeon? Nothing all that complicated or I'm not interested. Just wondering.
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51
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Oracles Hacking / Help / Re: How to add regular people to overworld in Ages?
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on: December 03, 2013, 10:36:10 PM
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Great! It works! Thanks! Unfortunately, there's still one problem. I edited the text in ZOTE and went back to the ROM to test it. I talk to the guy and he does say what I programmed. I assigned him three lines of text. At the end of the first two lines, the game waits for me to press A to keep reading, as usual. But at the end of the third line, the text window goes away without me pressing A. Is there a way to keep it on the screen until I press A to close it? This isn't the biggest deal because it's still readable, but I'm just curious.
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52
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Oracles Hacking / Help / Re: How to add regular people to overworld in Ages?
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on: December 03, 2013, 08:36:18 PM
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Cool. When I downloaded ZOLE, it came with ZOTE, ZOSE, ZOCF, and GBHL.dll version 1.1 only. Where can I download ZOTE and GBHL.dll v1.0? The only thing I found links back to zeldahacking.ulmb.com. I tried changing the link but it didn't work.
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54
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Oracles Hacking / Help / Re: How to add regular people to overworld in Ages?
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on: December 03, 2013, 01:53:52 AM
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Thank you for the info! I used the interaction ID 4101 with the old man who comments about "folk vanishin'" and I got him to appear on another map. Yay! Now I go to ZOTE and try to edit his text. But when I'm done editing it, how do I save it back to the ROM? If I go to File > Save in ZOTE, I get the Windows error message "Unhandled exception has occured..."
I'm hoping to make a small OoA hack and ZOHS looks like a fantastic program to do so. I'll definitely be sticking around awaiting the release of ZOHS!
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55
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Oracles Hacking / Help / How to add regular people to overworld in Ages?
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on: December 02, 2013, 08:41:04 PM
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I am mostly a beginner with editing OoAges. I know how to add custom enemies to overworlds and stuff like that, but how do I add people? I want to place a person on an overworld (present or past) map that says something when you walk up to them and press A, same as the original game. I'm assuming I have to use ZOSE but I don't know which commands or interaction color to use. I cannot find a tutorial on this anywhere on the internet or included with ZOSE or anything. And please don't link me to zeldahacking.ulmb.com. I don't know if that site is down or what but I cannot access it no matter what web browser I use. Thanks! 
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