Title: Testing ZOSE Post by: Fatories on November 11, 2010, 06:04:42 AM This is an old post, using an old version of ZOSE. Although the script code will still be provided and some of it can still be used as an example, it is outdated and it is recommended you don't follow it for your script if you are using ZOSE 1.05 or a later version Well ZOSE finally came out so I decided to make a miniature dungeon using a script I made myself which surprisingly didnt take too long. The only trouble I had was compiling the script itself. I made a video of it which can be found here: http://www.youtube.com/watch?v=WCtmLFfznkY The script code for all you losers who want to make fun of me and tell me how I could have done things better is: Code: writelocation 33FF8 setinteraction72 0 jump3byte 1BA32 writelocation 1BA32 checkspecialflag checkmemory D00B 96 disableinput setmusic 3A setdelay5 setdelay6 setcoords 68 28 playsound 6C setdelay5 setcoords 48 68 playsound 6C setdelay5 setcoords 58 88 playsound 6C setdelay5 spawnenemy 51 1 48 28 setdelay1 spawnenemy 51 1 48 68 setdelay1 spawnenemy 51 1 58 88 spawncommon 1E A A4 0 setmusic 2D enableinput checkenemycount setdelay5 setmusic 3A setcoords 28 C8 createpuff setdelay5 settile F1 setroomflag 80 setcoords 0 0 Enjoy Title: Re: Testing ZOSE Post by: Jandazekon on November 11, 2010, 04:46:52 PM There is a repeating sound between 2:51 2:55
Title: Re: Testing ZOSE Post by: Fatories on November 11, 2010, 04:51:38 PM There is a repeating sound between 2:51 2:55 This is because the sound is played once all enemies are defeated and the door opens, and once the chest appears. Ive changed that.Title: Re: Testing ZOSE Post by: Supreme Dirt on November 13, 2010, 10:57:46 PM Wait, what? You have so much more potential for shield puzzles. Don't be throwing them a sword!
|