Primary Zelda Hacking

Oracles Hacking => Show Off => Topic started by: Fatories on November 11, 2010, 06:04:42 AM



Title: Testing ZOSE
Post by: Fatories on November 11, 2010, 06:04:42 AM

This is an old post, using an old version of ZOSE. Although the script code will still be provided and some of it can still be used as an example, it is outdated and it is recommended you don't follow it for your script if you are using ZOSE 1.05 or a later version

Well ZOSE finally came out so I decided to make a miniature dungeon using a script I made myself which surprisingly didnt take too long. The only trouble I had was compiling the script itself.

I made a video of it which can be found here: http://www.youtube.com/watch?v=WCtmLFfznkY

The script code for all you losers who want to make fun of me and tell me how I could have done things better is:
Code:
writelocation 33FF8
setinteraction72 0
jump3byte 1BA32

writelocation 1BA32
checkspecialflag
checkmemory D00B 96
disableinput
setmusic 3A
setdelay5
setdelay6
setcoords 68 28
playsound 6C
setdelay5
setcoords 48 68
playsound 6C
setdelay5
setcoords 58 88
playsound 6C
setdelay5
spawnenemy 51 1 48 28
setdelay1
spawnenemy 51 1 48 68
setdelay1
spawnenemy 51 1 58 88
spawncommon 1E A A4 0
setmusic 2D
enableinput
checkenemycount
setdelay5
setmusic 3A
setcoords 28 C8
createpuff
setdelay5
settile F1
setroomflag 80
setcoords 0 0

Enjoy


Title: Re: Testing ZOSE
Post by: Jandazekon on November 11, 2010, 04:46:52 PM
There is a repeating sound between 2:51    2:55


Title: Re: Testing ZOSE
Post by: Fatories on November 11, 2010, 04:51:38 PM
There is a repeating sound between 2:51    2:55
This is because the sound is played once all enemies are defeated and the door opens, and once the chest appears. Ive changed that.


Title: Re: Testing ZOSE
Post by: Supreme Dirt on November 13, 2010, 10:57:46 PM
Wait, what? You have so much more potential for shield puzzles. Don't be throwing them a sword!