Okay, the tile position is actually a much better way of doing it since it covers a much larger area. Here's an example of what I'm thinking:
checkmemory CC99 44
checkmemory D033 C0
I've tested it and it works, but the problem is that it is localized to a particular tombstone as the trigger. I can spawn as many different Ghini as I want, but they all appear if I step on 44. Is there any way to use the interaction's coordinates to check the tile position?