Title: Custom Introduction to Boss Post by: Zeemis on May 16, 2011, 03:52:02 PM The purpose of this script is to add two blocks to the corresponding ladders entrances. Once the boss is defeated, they're removed and several blocks appear over the open pit so Link can travel across it and climb to the next ladder.
If you see anything wrong with the script, please tell me. I may need to make two scripts; however, I'd like it to be one. (http://img508.imageshack.us/img508/484/imagewx.png) Code: writelocation BEB4 checkspecialflag checkmemory D00b 18 checkmemory D00d 18 setcoords 18 18 createpuff setdelay5 settile 3E setcoords 8 D8 createpuff settile 3E checkenemycount setcoords 8 D8 createpuff settile 17 setcoords A8 58 createpuff settile 3E setcoords A8 68 createpuff settile 3E setcoords A8 78 createpuff settile 3E setcoords A8 88 createpuff settile 3E setcoords A8 98 createpuff settile 3E setroomflag 80 ------------- Edit, script worked for the beginning part lol. Link got stuck inside the block, I thought it would have auto-delayed the placement of the tile until Link stepped over it. I guessed wrong. (http://img687.imageshack.us/img687/9761/ooabosschallenge04.png) Title: Re: Custom Introduction to Boss Post by: Mue on May 17, 2011, 05:50:23 AM Use checkmemory DOOB 10 at the start of your script after the writelocations so you can guarantee the player doesn't get in the block.
Title: Re: Custom Introduction to Boss Post by: Zeemis on May 17, 2011, 04:19:07 PM I got the script working when I moved it down one tile; Link can't spawn on it in a side scroller type level.
Updated the script with a working one. |