In an attempted experiment to discover codes for treasure items, I have stumbled across a pointless yet funny glitch. When a treasure's ID is set to "1111" and the "Map First" box is UN-checked, link will recieve ember seeds from the treasure, whether he has the seed satchel or not. If Link does NOT have possession of the seed satchel, and the embers become automatically equiped due to a free hand (a.k.a. nothing equipped in either slot A or slot B), when the seeds are used, Link plays the ominous music on his harp for a few seconds before the game crashes.
Like I said: its pointless, yet fun.
