Primary Zelda Hacking
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31  Oracles Hacking / Show Off / Re: Testing ZOSE on: November 11, 2010, 04:46:52 PM
There is a repeating sound between 2:51    2:55
32  Other / General Discussion / Re: Phantasy Blade - A zelda clone on: November 11, 2010, 04:39:04 PM
Phantasy Blade from Phantasy Star???
33  Oracles Hacking / Bug Reports / Re: Rom won't load on: November 05, 2010, 12:30:28 AM
ZOLE only works with USA version.
34  Oracles Hacking / Opinions and Experiments / Re: Zelda ooa music corrupting with use of goldwave on: November 02, 2010, 12:07:21 PM
In zelda dx.
The music starts at 000790A4 and ends at 0007ADF0 in hex editor.

http://www.youtube.com/watch?v=jUTIlAQEO4w
35  Oracles Hacking / Opinions and Experiments / Re: Zelda ooa music corrupting with use of goldwave on: November 02, 2010, 07:21:33 AM
I already found all the music data, and imported a song from Seasons into Ages.
Then importing a song from Zelda DX into Ages.

What's left is trying to figure out the actual format of the data so we can made custom songs.
How many days will that format take to figure out??? before anyone is able to modify the music the easy way.
36  Oracles Hacking / Opinions and Experiments / Re: Zelda ooa music corrupting with use of goldwave on: November 01, 2010, 10:48:20 PM
Did you actually find the address/data of the music?
Yes, i found the music data by using goldwave instead of hex editor.
37  Oracles Hacking / Opinions and Experiments / Re: Zelda ooa music corrupting with use of goldwave on: November 01, 2010, 09:59:46 PM
All I can say is I hope this isn't for real.
It is real.

Use a hex editor that can find file a in file b to see the music array.
It starts at 000E71E3.

Here is the ripped music chunk:
38  Oracles Hacking / Opinions and Experiments / Zelda ooa music corrupting with use of goldwave on: November 01, 2010, 02:41:48 PM
Tlozooa.gbc is 2,00 MB (2 097 152 bytes) in size



The music begins at sample 473,337
and ends at sample 512,532

Here is video of corrupted music.
http://www.youtube.com/watch?v=8xgnLXOqaYw
39  Oracles Hacking / Bug Reports / Re: Invisible holes in dungeons while editing tiles on: October 31, 2010, 04:18:30 PM
Go collect all of the lists in the lists forum into text files. Throw them in a folder. Keep that folder
Thanks.

I started hacked this game when zole was released.
I first modify the overworld and removing all visible interactions, then i will start with dungeons.
Then more caves than houses, maybe no towns like in first zelda.
But before i release my hack as a ips file. i need to be able to edit notes inside available musics.
I don't want to have unedited music. everything must be completely altered as possible to my needs.
40  Oracles Hacking / Bug Reports / Re: Invisible holes in dungeons while editing tiles on: October 31, 2010, 08:47:44 AM
Its soo confusing like all bushes in overworld tileset looks so duplicated to my eyes.
I dont get this problem when hacking alttp on snes with hyrule magic.
41  Oracles Hacking / Ideas / Re: Zelda alttp in oracle of ages on: October 29, 2010, 01:34:36 PM
That looks really good. I'm pretty sure with a little imagination and a LOT of time. Someone could make a game similar to alttp. Heck it could even be a cooperative project where one person does one area of the map, while another one does another area.

cooperative in this case means that many people do different modifications in same second and ZOLE is not made for that.

Then how to mix two changed ages roms???
ZOLE can't replace dungeon 1 from (file a.gbc) with dungeon 1 from (file b.gbc) and same for interactions and static objects.

Lets say for example if i make the first quarter of overworld.
Then a another human does the last quarter of overworld.
But then, the first quarter of overworld in my rom is different than the original rom.
And the other human has a modified last quarter of the overworld that i don't have.

Then why is ZOLE not made for cooperative projects???
One person modifies the music and other people modifes other things, everything in parallel.
42  Oracles Hacking / Bug Reports / Re: Invisible holes in dungeons while editing tiles on: October 28, 2010, 07:15:07 PM
It's not a bug.
Then i can't finish my rom hack.
43  Oracles Hacking / Bug Reports / Re: Invisible holes in dungeons while editing tiles on: October 27, 2010, 02:09:35 PM
Can't you get it?
Should i make a video showing how to reproduce it??
44  Oracles Hacking / Bug Reports / Invisible holes in dungeons while editing tiles on: October 26, 2010, 07:23:53 PM
When i fire up zole, i can edit all available rooms.
Then after i have edited a few rooms, i open up the rom in vba.
Now in the dungeon, link can fall throught floor and lose hearts like a hole.
Tiles = Invisble floors in this case.

When will you fix this problem???
45  Oracles Hacking / Tools / Re: Zelda Oracles Text Editor on: October 16, 2010, 06:42:51 AM
Everytime I try to change something on a text it makes my game all glitchy.
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