Primary Zelda Hacking
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1  Oracles Hacking / Projects / Re: Zelda - Cult of Karu on: May 10, 2013, 10:11:24 PM
Early early stages of the second dungeon,

It will have 28 rooms.

So far there are 3 puzzles that need to be solved.
It wont be as straight forward as match the colors.



*Still gotta design the other rooms*
*Gotta fix the palette*

Coming up with interesting puzzles is a lot of fun, I am a little worried that
The pace and difficulty the dungeons are going, may be too hard. But who doesnt like a good challenge Cheesy
2  Oracles Hacking / Projects / Zelda - Cult of Karu on: May 10, 2013, 07:52:08 PM
I have far too many idea's to express in one game. So I am working on a Second.


Things I need help with:
Scripting, Making the dungeon interactive and work properly.

People are not going to play a game that is EASY.

Shrine of Kotmogu features 2 Color puzzles.

The first, you have to line up all 9 statues to the right colors.
The second you need to line up all 5 to the right colors.

The 3rd puzzle isnt really a puzzle, just have to charge up sword and hit all statues to make the key drop.
The maze of holes, just need to diagonal through them.

The first dungeon rewards you with a shovel!

The game, will not be having a compass or map. Not a single dungeon will be giving those out *I feel it adds to the difficulty*
3  Oracles Hacking / Finished Hacks / Re: The Legend of Zelda, The Oracle of Hours Beta out now! (Version 2.0) on: May 10, 2013, 05:02:57 PM
Please Upload the file :/
4  Oracles Hacking / Projects / Zelda - Oracle of Destiny on: May 09, 2013, 03:10:43 PM
Design is still in early stages, and there are some issues with lining up, and coloring etc.

DAY 1

NIGHT 1



Right now, you go by the goron place on your way out, its because a scripted even is inplace and I cannot get out the way intended, so its a temporary fix, the door isnt even active until Day 2 / Night 2.
LUNA TOWER DAY 1



Floor in room 2 still needs to be scripted to turn from water to ice *You hit the button it turns the water into ice, in that room, then you get your flippers in the next room*
The game is taking a few idea's from other zelda games.

Instead of time *kinda lame to me*

How time works in OOD:

You start on Day 1. Once you get the item, you can go between day 1 and night 1.

Once you hit half way mark through the game, you will have an event. . . .
And you are now at day 2. And can go between day 2 and night 2. Unlocking new area's of the game.

*same system as OOT, not like majora mask of course, as you get certain objectivs the underwater overworld will take over etc.
Only being able to go from day 1 to night 1 *vice versa* and day 2 to night 2 *vice versa*

Entire plot of the game takes place between 2 days, and you can time travel between day and night.



You start infront of the first level. However you cant progress past the first room. You need a sword. So you head to the northernmost chest.

Getting there is done by trickery, by holding left against the ledge into the mountain / rocks you do a weird fall infront of the sword, getting your level 1 sword, and ready to take on the first dungeon.


Issues i'm having:

Event with the moveable vine nuts.

Power Bracelet and Shovel are pivotal items in the game for exploring and as such will not be given away lightly.

We have 16+ More dungeons to go, We have an entire day 2 and night 2 to go *which will be our 3rd and 4th overworlds*

I'm in this for the longhaul.
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