Primary Zelda Hacking
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1  The Site / Announcements / Re: Web Hosting Purchased on: January 25, 2011, 03:35:02 AM
Thank you! I hated all of those adds!
2  Other / General Discussion / Zelda Ocarina of Time Glitch- My take on getting under the ice in Zora's Domain on: July 16, 2010, 09:59:09 PM
http://img718.imageshack.us/i/zelda64undericeinzorasd.mp4/
3  Other / General Discussion / Zelda Ocarina of Time hack- Hardcore Temple of Time on: July 16, 2010, 09:53:53 PM
Just some actor replacing I did

http://img534.imageshack.us/i/zelda64templeoftimehack.mp4/
4  Other / General Discussion / Zelda Ocarina of Time DL map ports- Majora's mask to Ocarina of Time map imports on: July 16, 2010, 09:51:03 PM
Some Display list ports of MM to OOT maps

http://img18.imageshack.us/i/zelda64randommmtoootmap.mp4/

I only added actors to one map!
5  Other / General Discussion / Zelda Ocarina of Time hack- Link spawns cucco's O_o on: July 16, 2010, 09:47:39 PM
Link spawns cucco's with the "LOL WUT?" song!

http://img121.imageshack.us/i/zelda64ocarinacuccospaw.mp4/

just went to the offset of the song of storms effects(in HxD) to change the songs affect (Changed the variable of spawning rain to spawning cucco's =D)

and searched with Ctrl + F "Song of Storms"
BTW for reasons unknown when i went to change the notes that play the song of storms it only removed one note =_=...
6  The Site / Suggestions / Introduction forum on: July 16, 2010, 08:40:09 PM
it would be nice to explain my 9 year history on the internet and what is going on that people don't know about ROFL XD
7  Other / General Discussion / Zelda Ocarina of Time hack- Sega Logo (Custom Map w/ Actors) on: July 16, 2010, 08:27:41 PM
Zelda Ocarina of Time Custom map WITH ACTORS added.

http://img716.imageshack.us/i/zelda64segalogocustomma.mp4/

find the debug rom on your own and apply the patch to the rom with ppf matic
I can't remember what room i replaced XD (sorry)
try 119, 117 or 116 it's one of the three!

Upload- http://www.mediafire.com/?ndikmmzmmzg

How to add groups and actors to a .zmap in hex editor-

-Groups-
Open up your zmap in your hex editor and look for 0Bxx0000 03yyyyyy. xx is the number of groups, yyyyyy is where the groups lie. If you cannot find this, then look for 0A000000 03xxxxxx and insert it after, leaving xx and yyyyyy null for now. Look back at 0A000000 03xxxxxx and use the "go to" function of your hex edior and go to "xxxxxx". Insert the groups, each 2 bytes long, with no spaces, there. Record how many bytes you insert. You will fill in all the groups later.

-Actors-
Open up your zmap in your hex editor and look for 01xx0000 03yyyyyy. xx is the number of actors, yyyyyy is where they lie. If you cannot find this, then put 01(# of actors you want, one byte)0000 03(offset after groups, 3 bytes) after the groups. If there are no groups, add a few even if the actors are group 0001/0002 (outdoor levels)/ 0003(dungeons). At yyyyyy, insert 16(dec) of FF per actor. Record how many bytes you insert total.

You may move the actors as you like in ZAP2 or UOT (U gota DUMP it to use in UOT!)

(Nope no exits today!)

Find out on your own on how to add custom maps!
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