Primary Zelda Hacking

Oracles Hacking => ZOLE => Topic started by: Lin on November 20, 2011, 06:15:42 PM



Title: ZOLE Usage
Post by: Lin on November 20, 2011, 06:15:42 PM
I'm just curious about who still uses it. I might bring up work on it and other ZOxx tools if it's still highly used.

~Lin


Title: Re: ZOLE Usage
Post by: Asylum on November 21, 2011, 09:04:49 PM
Not many people check here very often, so you might not get a lot of votes soon. But I do use it every few days or so, just messing around usually. An update would probably bring this place back to life.


Title: Re: ZOLE Usage
Post by: Lin on December 03, 2011, 09:57:51 PM
I am going to work on ZOLE/ZOSE primarily to fix the crashes and room errors. Hopefully ZOLE 1.26 should be out today, with room fixes/crashes (I believe the crashes are linked with the tileset loading). The ZOSE update will allow the custom jump commands to be used by all interactions - not just 72 ones.


Title: Re: ZOLE Usage
Post by: Lin on December 04, 2011, 05:58:13 AM
Great news! After roughly 6 hours of trying to fix the bug where tiles on a map appear like garbage at random times and re-entering the map fixes them (poor sentence) is now fixed! My motivation to work on ZOLE has gone up immensely as that was probably the biggest reason of not wanting to! Let's hope ZOSE's fixes go well!


Title: Re: ZOLE Usage
Post by: Lin on December 05, 2011, 05:12:51 AM
Better news! I fixed it so all interactions besides (and including) type 72 can use all jump3byte commands. This means all issues in Oracles hacking are fixed! No more crashes, unknown opcodes, tile errors, or ZOSE bugs! Hooray! Update coming tomorrow!


Title: Re: ZOLE Usage
Post by: FelixFlywheel on May 09, 2012, 11:40:27 PM
Hey, I am just wondering if Zelda: Link's Awakening will be compatible with Zole sometime? I dunno, I just really wanna get that game's tilesets.  >_>