Primary Zelda Hacking
April 21, 2014, 09:45:17 PM *
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News: There is now an official Primary Zelda Hacking Press!
 
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1  Oracles Hacking / ZOLE / Re: Any New Plans In Store for Zole? on: February 12, 2014, 12:01:16 PM
Sure, you can use TLP
Why is everyone using Tile Layer Pro, when better sprite editing programs, like YY-CHR, already exist?
2  Oracles Hacking / Projects / Re: Zelda Oracle of Nature (By Me and Fatories) - Demo Released (Updated 7/24/11) on: February 04, 2014, 08:35:11 PM
Well, it has a lot of flaws. For starters, it's way too difficult.
I've noticed. I actually had to use a cheat code to deal with Boss 3. Sad
There were some pretty terrible design choices. Second, it uses all old ZOLE stuff so down the line it would become harder to work with.
Guess I understand.
Third, we don't like the overworld.
I actually kinda like it. Tongue
Fourth, our skills regarding assembly and programming have greatly improved. We could do everything a lot better.
That's always a +.
3  Oracles Hacking / Projects / Re: Zelda Oracle of Nature (By Me and Fatories) - Demo Released (Updated 7/24/11) on: February 04, 2014, 08:21:43 PM
That's really bad, because I see a lot of potential in this hack. Sad
4  Oracles Hacking / Projects / Re: Zelda Oracle of Nature (By Me and Fatories) - Demo Released (Updated 7/24/11) on: February 04, 2014, 07:52:26 PM
May I help with the overworld map? I've kinda edited the overworld to fix some inconsistencies before and after events, as well made some "stopping screens" to disallow Link from traveling out of bounds into the remains of Labrynna. Wink Maps are in the attachments.
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