Primary Zelda Hacking
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31  Link's Awakening Hacking / Finished Hacks / Re: Zelda Nightmare's Illusion on: June 18, 2011, 03:34:53 AM
I've been looking for the way into the desert and that walrus is blocking the normal route.

How would I go about entering it? Do I use the tunnel blocked by Pegasus Boot rocks and if so, how do you get the key for it? I'm missing one.

I looked in a room with two blocks and those electric sparks. I can't solve the puzzle there.
32  Oracles Hacking / ZOLE / Re: Any New Plans In Store for Zole? on: June 17, 2011, 05:14:56 PM
This idea may be a little impossible, but perhaps in the future you could port ZOLE to Wii so someone could modify their levels before using VBA GX to play them.

All you need to do is find the kit and it'll be a breeze. I haven't ported anything though, so who knows?
33  Oracles Hacking / Finished Hacks / Re: The Legend of Zelda, The Oracle of Hours Beta out now! (Version 1.1) on: June 16, 2011, 09:23:32 PM
Hope you won't mind Luigi1000, but I've made a few modifications to the warps using ZOLE just to see the other levels you have done so far. I'm going to beta test this hack and let you know of any bugs I encounter along the way.
34  Oracles Hacking / Finished Hacks / Re: The Legend of Zelda, The Oracle of Hours Beta out now! (Version 1.1) on: June 16, 2011, 05:06:43 AM
So I'm up to the Beach Cave and there's been a few stray bugs here and there.

Like chests in areas with no obvious puzzle. I'm in a room in Beach Cave and I lack a small key. There's a tone in the room with two vases in a maze-like area. What am I supposed to do?
35  Oracles Hacking / Ideas / Zelda: Oracle of Dreams on: May 01, 2011, 05:06:45 AM
This is a bit of a strange idea for a hack I was thinking of for awhile.

I want to make a hack based off Ages with the ability to travel between Holodrum, Labryanna, and Koholint Island. This hack would have the return of the Nightmares who desire to revive Ganon (just like Twinrova) and sealed Zelda within Koholint Island.

Your goal is to wake the Windfish and gather the instruments, but they are scattered between the three different islands, making it much more difficult to find.

This might sound like a hard hack, but it'll probably be possible if I had some help and ASM knowledge for scripts, to make Koholint more like it was in LA.

Here's a list of the dungeons:

Spirit's Grave (Labyranna): Now much harder with more nasty traps. This'll be easy updating this dungeon. Instead of the Power Bracelet, you get the Roc's Feather like in LA.

Bottle Grotto (Koholint): Basically a recreation of this dungeon. Not much is changed from LA, but new Oracle enemies. Including the boss: Shadow Hag. You'll get the Seed Shooter much earlier than I thought.

Poison Moth's Lair (Holodrum): I think you know this place way too well. I know I do. X_X Boss is now Head Thwomp. You'll get the Seed Shooter or Bombs here. Probably Bombs since previous dungeon has Shadow Hag.

Angler's Tunnel (Koholint): Flippers! Hooray! Fat Angler is the boss. I'd make Plasmasomething the boss, but Fat Angler resembles LA more.

Unicorn's Cave: Rather than the Magnetic Gloves, you'll get the Cane of Somaria here. The boss is changed as well: Smog.

Mermaid's Cave: Again, nothing much changed. But I'm sure everyone wants the Mermaid Suit, right?

Turtle Rock (Koholint): Vire is now a mini boss, so consider this an updated dungeon with Ramrock as the boss and the Power Gauntlets.

Sword and Shield Maze: Not too much change here. Switch Hook is very helpful in this dungeon. Boss is Twinrova.

Black Tower: This isn't the final dungeon?! Correct, it's the dungeon where you get the final item: The Lv. 2 Switch Hook helps with Eyesore.

Windfish Egg (Koholint): Think of this as a Lost Woods area. The final bosses will fight you in this order:

Veran

Dethel: I really don't know how I'll put this guy in. Unless I can change bosses somehow and make a custom boss.

Vire

Onox

Ganon

Again, this sounds difficult, but I want to do this because I share a passion for all the gameboy Zelda games.
36  General GameBoy Hacking / General GameBoy Talk / Re: A new Red Map Editing Tool and JohtoMap help on: October 02, 2010, 09:14:09 PM
Yeah, it's not good to leave anything to the last minute. I've had that problem before, but now I've been focusing more on school.

Fairly free as far as homework goes. Not much to do when you have to do Pre Calculus and Psychology at the beginning.
37  General GameBoy Hacking / General GameBoy Talk / A new Red Map Editing Tool and JohtoMap help on: October 02, 2010, 12:38:41 AM
I'm glad to be back at this lovely community. I haven't been here becuse school has taken up most of my time and as such I had to focus on that.

Anyway, I picked up Johto Map from Pokecommunity today. The interface looks pretty good and I'm happy that there's a better map editor than the outdated GoldMap, but could you add Crystal support sometime? Maybe you could add a forum for GSC/RBY or Pokemon hacking in general here.

Also, you don't suppose you could make a better Pokemon RBY map editing tool?
 
Pokemap is lackluster and YellowMap is just awful.
38  Oracles Hacking / Help / Re: text changing on: August 27, 2010, 03:59:04 AM
One easy way to change any game's text is to find a tbl file. You can find one either on DataCrystal or around the web somewhere.

Use that and you can search for text and edit it that way. Or you could use a text to hex tool.
39  Oracles Hacking / Help / Re: Can you add your own Music? on: August 27, 2010, 03:57:11 AM
I could've sworn there was a GB music inserter out there that didn't have to do with Pokemon...

Check around Google. See what you find. Maybe try Zophar.net too.
40  Oracles Hacking / Help / Re: Changing Flutes on: August 27, 2010, 03:55:56 AM
Sorry to bump this but could it be possible to use this to allow Link to get all three flutes instead of just one?

Or would I have to completely modify the inventory?
41  The Site / Announcements / Re: Resuming Zelda Projects on: August 25, 2010, 07:47:11 PM
Well I suppose for a RB Map Editor all you'd need is the Event Headers which can be found in the Red Master Hacking Guide on Crystal Fallows and the GoldMap source if you know Delphi as well as the Map Locations, Wild Pokemon Data and so on.
Although it doesn't seem like anyone has any real hacking information on Yellow. It's sad, because I loved Yellow for it's faithfulness to the show we all grew up with... well, anyone who grew up with Pokemon. I think Coolboyman has Yellow Event Headers, but I'm not too sure.

While a Hex Editor is nice to use for simple things like Trainer's Pokemon, it eventually starts getting tedious for things like editing Victory Road's map just because it's not supported by Pokemap or any event in Yellow. Not everyone wants to spend countless hours looking up data and modifying it like that, just to make a decent Yellow hack.
42  The Site / Announcements / Re: Resuming Zelda Projects on: August 25, 2010, 03:56:23 AM
You don't suppose JohtoMap will be released soon, do you?

Maybe after that, you could make a better map editor for RBY. Pokemap is very limited to what it can edit, and Pikamap doesn't edit events at all.

I'd much rather hack RBY or GSC rather than RSE or FRLG.

Please and thank you. Smiley
43  The Site / Announcements / Re: Resuming Zelda Projects on: August 24, 2010, 07:44:23 PM
*claps*

That's true dedication right there. I'm going to give the new version a whirl and see how well it edits Seasons.

Can't wait for full Seasons support. Smiley
44  Other / General Discussion / Pokemon Red map editor on: August 17, 2010, 09:29:17 AM
Pokemap is okay, but I would like a better map editor for RBY.  I've heard red map is good, but when I use it I get an access violation message.
45  Other / General Discussion / Re: Inactivity on: August 04, 2010, 10:02:36 PM
Maybe you could give the source code to Jiggysaint, since he's been helping you until you feel the ambition to continue this noble project.
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