Title: Partial list of some interactions in Ages Post by: Jigglysaint on March 17, 2011, 06:29:52 PM Oracle of Ages interactions list:
12 00 - Dungeon intro trigger 12 01 - Enemies - key 12 02 - Enemies - chest 12 03 - Enemies - flag 80(not used) 12 04 - Enemies - stairs 13 01 - Block trigger 15 00 - Enables tile jump puzzles 19 xx - Cube for coloured torch puzzle 1A 00 - Coloured torch flames 1B xx - Gate for minecart 1E xx - Shutter doors: 00-03 not used, 04-07 switches, 08-0B enemies - shutter, 0C-0F not used, 10-13 one way door, 14-17 opens when two torches lit 20 xx - Dungeon specific event scripts 21 xx - Tile specific events: 21 00 - nothing 21 01 - Room 2E 04 coloured tile puzzle(key, falling) 21 02 - Room 32 04 coloured tile puzzle(opens shutter) 21 03 - Floor trigger flor cube block puzzle 21-04 - Room 42 04 current tile colour permits same colour block to move 21 05 - Room 42 05 coloured block puzzle(key, falling) 21 06 - Cube = red to open shutter door 21 07 - Coloured tile puzzle, make blue to raise gate 21 08 - Cube = blue to raise gate 21 09 - Room 64 04 push several blocks(key, falling) 21 0A - Room 56 04 hit crystal switch(pos. 75) to wake Armos(pos. 44) 21 0B - Not used 21 0C - Room 5E 04 push switch to wake up Armos(key, falling) 21 0D - Dungeon 3 crystal smash puzzle, sets a global flag if all 4 crystals are broken 21 0E - Room 61 04 place movable statue to proper place(key, falling) 21 0F - Room 79 04 coloured tile puzzle(opens shutter) 21 10 - room 7B 04 coloured tile puzzle(key, falling) 21 11 - Fill in all blue areas with red tiles(chest) 21 12 - Blue cube = chest 21 13 - Room 9B 04 coloured statue puzzle 21 14 - Room 9E 04 regular statue puzzle 21 15 - Room A5 04 creates coloured tiles when switch is pressed 21 16 - Room A5 04 coloured statue puzzle(chest) 21 17 - Floor toggle switch(chest) 21 18 - Room 66 04 re-triggers crystal smash event(if you leave) 21 19 - Cube = blue to open shutter door 22 00 - Used in coloured gel puzzle 23 00 - Bridge retractions 25 00 - Enables make floor red puzzle Notes: Room is given 2 bytes, first is room index, second byte is region index. If a room has been given, that interaction only |