Primary Zelda Hacking
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421  Other / General Discussion / Re: Hello out there! on: October 07, 2010, 10:46:58 PM
It's made in C#. If you're gonna look into the Oracles games, be prepared for hell. Capcom does things in the tightest way possible, although a lot of things (HIGHLY excluding the text stuff and level data) are done in a straight-forward manner (Like making pointer groups and each map gets a pointer).
422  Oracles Hacking / Tools / Re: Zelda Oracles Text Editor on: October 07, 2010, 10:45:19 PM
This isn't very user friendly...I tried to use it and screwed up the game up quite a bit. I'm sure it's only because its an early release (right!)
Nope, sorry. It probably won't get updated, so you're gonna have to learn how to use it. It's quite powerful if you know what you're doing.
423  Other / General Discussion / Re: Hello out there! on: October 06, 2010, 09:59:22 PM
Or, the number is the pixel in hexadecimal Wink

I visit these forums often, but I lost total interest in this editor, so I only come back to help those with questions. Occasionally I work on the editor and have yet to finish static objects.
424  Oracles Hacking / Ideas / Re: Zelda alttp in oracle of ages on: October 03, 2010, 06:46:43 PM
Way too many weapons and enemy variations to be done. It would take a LOOOOOT of assembly editing.
425  General GameBoy Hacking / General GameBoy Talk / Re: A new Red Map Editing Tool and JohtoMap help on: October 02, 2010, 11:28:14 PM
Well, I finished a 252 page book I started yesterday (and coincidentally at the same time). I'm typing up the report and should be done with that in about 15 minutes minutes, then I'm gonna do other real life stuff.

Oh and I remember the reason why I never actually attempted a 1st generation editor again. A person by the name of Ubitux has been developing a viewer and has everything JohtoMap has for 1st gen in viewing form, so I felt it as pointless. However, it's a Linux application and he's not certain it will become an editor.
426  General GameBoy Hacking / General GameBoy Talk / Re: A new Red Map Editing Tool and JohtoMap help on: October 02, 2010, 06:50:32 PM
I honestly had already planned on it. Just don't know when though. I'm really booked this weekend in terms of homework, as holding off a 2-month project until the last 2 days never holds off well (although I'm almost done and it's Saturday before noon) and some other stuff, but maybe if I'm lucky I'll get to it even tonight or tomorrow. Though, I just hope my motivation doesn't turn out to be that of the new Zelda LA DX editor...
427  Oracles Hacking / Help / Re: Transfering Tiles on: September 16, 2010, 10:01:19 PM
I'm not sure. If so, the check would be in ASM.
428  Oracles Hacking / Help / Re: Remove Beginning Locks issues on: September 06, 2010, 06:01:32 AM
Well probably the reason being is when you create or even load a game, it forced DD onto D6D1. I thought I only made it write it when you started a new game, but I guess I didn't. I probably won't fix this, but if you know ASM and want to do it manually, check out address 0x1FF00.
429  Oracles Hacking / Help / Re: Glitched screens? on: September 04, 2010, 07:14:52 AM
No. This is a well-known bug that shouldn't be occurring anymore but is. Not sure how to fix it...
430  Oracles Hacking / Progress / Re: Static Objects and Possible Plug-ins on: August 29, 2010, 08:46:39 PM

Got the visual part done. Now to make things actually useful!
431  Oracles Hacking / Progress / Static Objects and Possible Plug-ins on: August 29, 2010, 07:09:40 PM
Well, currently what's holding ZOLE 1.09 and a new patch (Which will be kept secret, although it's nothing big) from being released is the ability to edit static objects. I'm still brainstorming everything, but have the main idea down. I do though want to try and make it display the object image, which if I do will go with type 9 interactions (or whatever the white one is) because they use the same ID system. Not sure yet. I'll post screenies here later.

~Lin
432  Oracles Hacking / Opinions and Experiments / Re: Oldies on: August 29, 2010, 07:06:16 PM
Looks great still, and I see you haven't fixed the waterfall yet huh? XD
433  Oracles Hacking / Help / Re: Transfering Tiles on: August 29, 2010, 07:03:49 PM
The ember seeds are a type 7 interaction, with the ID of 5A06. The tiles for an ember tree are the default ones, so you don't have to mess with the tree top or secondary map script. You do, however, have to make sure the tree is in the middle of the screen/starts at (4, 3).
434  Oracles Hacking / Opinions and Experiments / Re: Yoll Graveyard Edit on: August 28, 2010, 03:36:13 AM
The structure and feeling of the maps, like with water running. It's pretty creative and gives it a nice feeling. Looking forward to seeing more.
435  Oracles Hacking / Opinions and Experiments / Re: Yoll Graveyard Edit on: August 28, 2010, 12:39:19 AM
Looks pretty awesome.
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