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496  General GameBoy Hacking / Projects / MOVED: TLoz OofS (Oracle of Secrets) on: June 29, 2010, 10:16:47 PM
This topic has been moved to Projects.

http://zeldahacking.ulmb.com/index.php?topic=44.0
497  Oracles Hacking / Bug Reports / Re: Possible Bug with ZOCF? on: June 29, 2010, 10:12:04 PM
Are you reloading the ROM in ZOLE? Chest Corruption is impossible as ZOLE doesn't even go near that data. After you use ZOCF, make sure you open the file again in ZOLE.
498  The Site / Suggestions / Re: IRC Channel on: June 29, 2010, 09:20:08 AM
Alright, done. irc.caffie.net #zole. Thanks Cheesy
499  The Site / Suggestions / Re: IRC Channel on: June 29, 2010, 08:53:41 AM
Actually, this is a great idea. I thought about it, but where I stumped is what IRC server I should use. I'm not a big IRC owner guy (Although I'm active in IRC channels almost 24/7), so I don't know how to set up channel servers, etc...
500  The Site / Announcements / Re: ZOLE 4 Released! on: June 29, 2010, 06:59:00 AM
Version 1.05 put up. Visit the topic and grab that one.
501  Oracles Hacking / ZOLE / Re: ZOLE 4 Version 1.04 Released! on: June 29, 2010, 06:58:25 AM
Version 1.05 released. Thanks to Mue for pointing out a bug. (Woops at original name mistake!)
502  Oracles Hacking / Help / Re: Common Questions and Answers on: June 29, 2010, 06:16:44 AM
Aah crap, I didn't make it so you could go above map 64. So instead of checking 6D, you're checking 64... *facepalm* Why did I make it like that?
503  Oracles Hacking / Discussion / Weapon/Roc's Feather/Sword ASM on: June 29, 2010, 06:14:12 AM
Well, I was messing around trying to find how weapons were called, and I managed to find everything that could easily reveal the ASM of any weapon. I just so happened to use the Roc's Feather for testing though.

06:4967 - (Into) Checking if the right button is pressed to use your items (Do not set a break point here)
06:497C - Using your item (Set a break point here. It will only break if you pressed the button)
06:4927 - Using your item (continued) (Do not set a break point here)

Here's the Roc's Feather locations.

06:52F3 - Roc's Feather Code
06:52FB - Main Roc's Feather Code
06:533D - Jumping in a non-side view room

Kinda confusing, but still beats finding it manually. Here's the first procedure for the sword.

06:49B6 - Start of Sword Code

For the Sword code, I think at 00:21E0 (Or right below that), it's clearing the old sword swing if you swung it in the middle of another swing.

"How do you find all this?" Well, find a value in the memory, work with access breakpoints from there and hope you get lucky.

If this kicks through, we may just be able to port weapons from Seasons to Ages and vice-versa.

~Lin
504  Oracles Hacking / Help / Re: Chest issues on: June 29, 2010, 05:41:00 AM
No. It's the position of the chest. Position your mouse over the chest and on the bottom it tells you the coordinates.
505  Oracles Hacking / Help / Re: Chest issues on: June 29, 2010, 05:01:04 AM
http://zeldahacking.ulmb.com/index.php?topic=6.0 Explains why.
506  Oracles Hacking / Discussion / Mixed Stuff on: June 29, 2010, 05:00:16 AM
Well, I've found some things that are used in Seasons in an Ages ROM. Here's a list of the graphics:

-Rod of Seasons (In-use only)
-Subrosians (even dancing)
-Link unconscious as Din finds him
-Link using the Roc's Cape

Those are all in Ages, and I'm sure there's many more. In the weapon graphics, I noticed there are blanks and stuff where Seasons graphics would/could be, like next to the Boomerang. There are a lot of weapons with a black background and white lines going through them. My guess is Black is Transparent and white is another background color, because some weapons don't show and they might use them.

So finally with graphics, something I discovered a while ago is the big font graphics (used in dialogue) appear to not be in the ROM. There is the small font, and Capcom, being the people they are, wrote some sort of code that stretches the characters into big ones. Though, each character has more than two colors, so that probably helps a lot with it.

Now the last mixed thing I found is Seasons-only NPCs that have full AI. These include the dragonflies, and little moths that the Level 3 boss spits out. This gets me thinking: Maybe Ages has the code in it for all bosses or weapons and Capcom just disabled and enabled some. But then I think again, weapons in Seasons have IDs that are used in Ages by something else, so the code would be overwritten. What do you think?

Here's some of the graphics I found and put together (It's really sloppy, but you can see the ones I was talking about earlier).


~Lin
507  Oracles Hacking / Lists / Re: Enemy List (Full List) on: June 29, 2010, 04:25:17 AM
Aah. It's been a while, so I'm not sure. Also, if you noticed, the Seasons Moth Lair boss's little things it shoots out is there. There are also other Seasons npcs with full AI. I wonder if there's even more stuff in both games, like the Rod of Seasons graphics are in Ages...
508  Oracles Hacking / Help / Re: Chest issues on: June 29, 2010, 04:19:37 AM
Whether or not the chest was a weapon chest has nothing do to with it. Now by didn't work, did it just give you 1 rupee or did it give you a totally different item?
509  Oracles Hacking / Help / Re: Importing Levels? on: June 29, 2010, 03:27:44 AM
Obviously you can load the maps and copy them to the clipboard, but the tileset arrangements are really different. Compare a Seasons tileset to an Ages one.
510  Oracles Hacking / Lists / Enemy List (Full List) on: June 29, 2010, 02:48:39 AM
Well, it's unfinished, but should be done tonight. Maybe someone would find use of it at this point though. To see what the enemy is according to its name (Cause nobody knows those), go here: http://www.zeldadungeon.net/Zelda08-oracle-of-ages-enemies.php

But use this for IDs when creating enemies (Type 6 or 7). Every ID skipped (Mostly the right half) are either duplicates of the first one or just glitches.

100 - Twinrova Final Form
200 - Veran Final Form
300 - Twinrova double-witch form
400 - Ganon
500 - Some sort of cloud thing
600 - Veran second form (Turns into the flying thing)
700 - Level 8 Boss
800 - River Zora
900 - Red Octorok
 901 - Red Octorok
 902 - Blue Octorok
A00 - Red Moblin (Boomerang)
 A01 - Blue Moblin (Boomerang)
B00 - Red Leever
 B01 - Blue Leever
 B02 - Gold Leever
C00 - Red Moblin (Arrow)
 C01 - Blue Moblin (Arrow)
 C02 - Gold Moblin (Arrow)
D00 - Red Lynel
 D01 - Blue Lynel
 D02 - Gold Lynel
E00 - Spinning Blade Trap
 E01 - Blue Blade Trap
 E02 - Orange Blade Trap
 E03 - Oracle of Seasons Level 3 Circle-Motioned Green Blade Trap
 E04 - Same as E03 but different motion
 E05 - Green Blade Trap
F00 - Enemy "explosion" (defeated)
1000 - Land Rope (snake)
 1001 - Falling Rope (snake)
1100 - Mini Eye (off-screen)
1200 - Gibdo (mummy)
1300 - Spark
1400 - Spiked Beetle
1500 - Bubble
1600 - Beamos (turret)
1700 - Floating Ghini (poe)
 1701 - Unvealing Floating Ghini
1800 - Buzz Blob
1900 - Whisp
1A00 - Sand Crab
1B00 - Grassed Spiny Beetle (Overworld)
 1B01 - Grassed Spiny Beetle (Dungeon)
 1B02 - Potted Spiny Beetle
 1B03 - Rocked Spiny Beetle (Overworld)
 1B04 - Blocked Spiny Beetle (Dungeon)
1C00 - Iron Mask (Shelled)
 1C01 - Iron Mask (Unshelled)
1D00 - Nothing (Needs bit 7 set)
 1D80 - Armos that lights up red.
 1D81 - Armos that lights up blue and can be damaged with sword.
1E00 - Shark
1F00 - Unknown... Bad paletted shape with Crow AI?
2000 - Pink Moblin Pig (Arrow)
 2001 - Blue Moblin Pig (Arrow)
2100 - Red Darknut (Arrow)
 2101 - Blue Darknut (Arrow)
 2102 - Gold Darknut (Arrow)
2200 - Shrouded Stalfos (Arrow)
2300 - Pols Voice
2400 - Like Like
2500 - Goponga Flower
 2501 - Strange Goponga Flower
2600 - Nothing?
2700 - Grassed Shooting Shrub (Overworld)
 2701 - Grassed Shooting Shrub (Dungeon)
 2702 - Potted Shooting Shrub
 2703 - Rocked Shooting Shrub (Overworld)
 2704 - Blocked Shooting Shrub (Dungeon)
2800 - Red Wallmaster (Long delay)
 2801 - Red Wallmaster (Short delay)
2900 - Jumping lava face
 2901 - Harmless lava ball
2A00 - Green Giant Blade Trap
 2A01 - Blue Giant Blade Trap
 2A02 - Red Giant Blade Trap
 2A03 - Orange Giant Blade Trap
2B00 - Nothing?
2C00 - Horizontal Cheep Cheep
 2C01 - Vertical Cheep Cheep
2D00 - Fire Pokey
2E00 - Mini-Thwomp
2F00 - Thwomp
3000 - Orange Tektite
 3001 - Blue Tektite
3100 - Blue Stalfos
 3101 - Red Stalfos
 3102 - Orange Stalfos
 3103 - Green Stalfos
3200 - Constantly Flying Keese (bat)
 3201 - Landing Keese (bat)
3300 - Mini Cuccoo
3400 - Green Zol
 3401 - Red Zol
3500 - Blue Floormaster (7)
3600 - Cuccoo
3700 - Butterfly
3800 - Big Healing Fairy
3900 - Flying Fire Keese (bat)
 3901 - Burn-leaving Fire Keese (bat)
3A00 - Water Tektite
3B00 - Giant Cuccoo (Damages until you hurt it)
3C00 - Bari (jellyfish)
 3C01 - Biri (jellyfish)
3D00 - Red Moblin (Sword)
 3D01 - Blue Moblin (Sword)
3E00 - Peahat
3F00 - Boss mini-ghost
4000 - Green Wizzrobe
 4001 - Red Wizzrobe
 4002 - Blue Wizzrobe
4100 - Positioned Crow
 4101 - Room-bordered Crow (Like in Goron Mountains)
4200 - Seasons Moth mini-moth
4300 - Gel
4400 - Nothing?
4500 - Pincer
 4501 - Pincer (Head only)
4600 - Nothing?
4700 - Tile-specific Gel (Depends on floor color)
4800 - Red Darknut (Sword)
 4801 - Blue Darknut (Sword)
 4802 - Gold Darknut (Sword)
4900 - Shrouded Stalfos (Sword)
4A00 - Pink Moblin Pig (Sword)
 4A01 - Blue Moblin Pig (Sword)
4B00 - Ball and Chain Trooper
4C00 - Positioned Crow 2 (Raven) (Stronger)
 4C01 - Room-bordered Crow (Like in Goron Mountains) (Only 1)
4D00 - Hardhat Beetle
4E00 - Arm Mimic
4F00 - Mini Moldorm
 4F01 - Mini Moldorm (Head only)
5000 - Torch Fireball (From Center-Top of room)
5100 - Beetle Spawner (spider spawner)
 5101 - Beetle (spider)
5200 - Spinning Tile Group (Ground pattern 1)
 5101 - Spinning Tile Group (Ground pattern 2)
 5202 - Spinning Tile Group (Ground pattern 3)
5300 - Green Dragonfly (Used in Seasons Fall areas)
 5301 - Blue Dragonfly
 5302 - Red Dragonfly
 5303 - Orange Dragonflt
 5304 - Glowing Blue Dragonfly
 5305 - Glowing Orange Dragonfly
 5306 - Glowing Blue/Black Dragonfly
 5307 - Glowing White Dragonfly
5400 - Patrolling Guard Pattern 1 (Ambi's Palace Knight)
 5401 - Patrolling Guard Pattern 2
5500 - Candlehead

Bosses + Minibosses (Thanks to Zerpha)

7000 - Giant Ghini (Level 1 Miniboss (70XX makes a level 1 Miniboss with misplaced minighosts.)
7100 - Swoop (Level 2 Miniboss; that winged Masticore thingie. In my case, falling down the cracked floor caused by its impact brought me to the top left corner in the present Maku Path. I was in the Past Maku Path.)
7200 - Subterror (Level 3 Miniboss - the blue mole with the driller nose)
7300 - Armos Warrior (Level 4 Miniboss - that one with the big golden spinning sword)
7400 - Smasher (Level 5 Miniboss - you might remember it from Link's Awakening - except cooler, due to annoying squeaking sounds)
7500 - Vire (Level 6 Miniboss - Veran's/Onox's Asshamster)
7600 - Angler Fish (Level 7 Miniboss - not that one from Link's Awakening, that bouncing one you could bust with Scent Seeds)
7700 - Blue Stalfos (Level 8 Miniboss - a.k.a. the Grim Reaper )
7800 - Pumpkin Head (Level 1 Boss)
7900 - Head Thwomp (Level 2 Boss - funny fight not in a sidescroller room )
7A00 - Shadow Hag (Level 3 Boss)
7B00 - Eyesoar (Level 4 Boss)
7C00 - Smog (Level 5 Boss - it will just disappear when not in his special room with the reset switch apparently...)
7D00 - Octogon (Level 6 Boss - this one has integration problems as well, since he dies in the upper left corner...)
7E00 - Plasmarine (Level 7 Boss - funny fight while on land, swinging your sword at him makes him change his color, and he's invulnerable to bombs)
7F00 - Moblin King (This one got his place here instead of Ramrock, the Level 8 boss. His code is already written down by Lin - 700)

Also, would anyone happen to know what this is (1F00)? It looks like some sort of bee.


~Lin
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