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Author Topic: Partial list of some interactions in Ages  (Read 516 times)
Jigglysaint
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« on: March 17, 2011, 06:29:52 PM »

Oracle of Ages interactions list:


12 00 - Dungeon intro trigger
12 01 - Enemies - key
12 02 - Enemies - chest
12 03 - Enemies - flag 80(not used)
12 04 - Enemies - stairs

13 01 - Block trigger

15 00 - Enables tile jump puzzles

19 xx - Cube for coloured torch puzzle

1A 00 - Coloured torch flames

1B xx - Gate for minecart

1E xx - Shutter doors:  00-03 not used, 04-07 switches, 08-0B enemies - shutter, 0C-0F not used, 10-13 one way door, 14-17 opens when two torches lit

20 xx - Dungeon specific event scripts

21 xx - Tile specific events:

21 00 - nothing
21 01 - Room 2E 04 coloured tile puzzle(key, falling)
21 02 - Room 32 04 coloured tile puzzle(opens shutter)
21 03 - Floor trigger flor cube block puzzle
21-04 - Room 42 04 current tile colour permits same colour block to move
21 05 - Room 42 05 coloured block puzzle(key, falling)
21 06 - Cube = red to open shutter door
21 07 - Coloured tile puzzle, make blue to raise gate
21 08 - Cube = blue to raise gate
21 09 - Room 64 04 push several blocks(key, falling)
21 0A - Room 56 04 hit crystal switch(pos. 75) to wake Armos(pos. 44)
21 0B - Not used
21 0C - Room 5E 04 push switch to wake up Armos(key, falling)
21 0D - Dungeon 3 crystal smash puzzle, sets a global flag if all 4 crystals are broken
21 0E - Room 61 04 place movable statue to proper place(key, falling)
21 0F - Room 79 04 coloured tile puzzle(opens shutter)
21 10 - room 7B 04 coloured tile puzzle(key, falling)
21 11 - Fill in all blue areas with red tiles(chest)
21 12 - Blue cube = chest
21 13 - Room 9B 04 coloured statue puzzle
21 14 - Room 9E 04 regular statue puzzle
21 15 - Room A5 04 creates coloured tiles when switch is pressed
21 16 - Room A5 04 coloured statue puzzle(chest)
21 17 - Floor toggle switch(chest)
21 18 - Room 66 04 re-triggers crystal smash event(if you leave)
21 19 - Cube = blue to open shutter door

22 00 - Used in coloured gel puzzle

23 00 - Bridge retractions

25 00 - Enables make floor red puzzle


Notes:  Room is given 2 bytes, first is room index, second byte is region index.  If a room has been given, that interaction only
« Last Edit: April 08, 2011, 02:56:23 AM by Fatories » Logged
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