Primary Zelda Hacking
April 21, 2014, 09:38:21 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Current Zelda Oracles Hacking Suite beta version: 0.05
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: Minibosses  (Read 677 times)
Invertfreak
Newcomer
*
Offline Offline

Posts: 21


View Profile
« on: November 25, 2010, 09:55:17 PM »

I'm not sure if I'm asking in the right place, but i'm curious on how the miniboss scripts work. I want to use Vire, the miniboss in the 6th level, in a password game, when you enter the room, the controls are disabled and text pops up saying something about onox and some other stuff and then he the battle begins, yet when I look on ZOLE, and check the script, there is no script for that room. Is the script read from the miniboss data?
Logged

Lin
ZOLE Creator
Administrator
Hero Member
*****
Offline Offline

Posts: 580



View Profile
« Reply #1 on: November 25, 2010, 10:10:31 PM »

There are no scripts when dealing with bosses, except for the doors working and things that get created which include heart containers, fairies, and the miniboss portal. The bosses get spawned by one of the green interactions. The other green interaction which is usually around 46 forces Link to walk up. However, you need both interactions to make it work properly.

So basically, the minibosses are loaded probably from some other data table in the ROM. I haven't looked into them.
Logged
Invertfreak
Newcomer
*
Offline Offline

Posts: 21


View Profile
« Reply #2 on: November 26, 2010, 04:16:38 AM »

Darn. I wanted to use Vire, specifically the sprite and place it through out the dungeon, making him say different things depending on what items you have acquired, but not attacking you, until the miniboss room.  Sad
Logged

Supreme Dirt
Jr. Member
**
Offline Offline

Posts: 64


View Profile
« Reply #3 on: November 26, 2010, 03:31:49 PM »

You could always replace an NPC's sprite with Vire's.
Logged
Invertfreak
Newcomer
*
Offline Offline

Posts: 21


View Profile
« Reply #4 on: November 26, 2010, 06:36:24 PM »

yeah but sadly I'm not sure how to do that.
Logged

Jigglysaint
Hacking Guru
Full Member
*****
Offline Offline

Posts: 150


View Profile
« Reply #5 on: November 28, 2010, 09:09:11 PM »

Actually minbosses are enemy data, and the only difference between the green spawn and a regular spawn code is that F4 will set the boss flag when everything is defeated.

Changing things around will involve ASM, though I recall in Seasons there is a spot where Vire shows up outside of a miniboss room, so perhaps there exists somthing similar in Ages.
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!