Primary Zelda Hacking
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News: Current Zelda Oracles Hacking Suite beta version: 0.05
 
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1  Other / General Discussion / Re: Phantasy Blade - A zelda clone on: November 12, 2010, 09:53:42 PM
PH was inspired by PSO, as was the scifi look.

What is PH?
Is PH = Phantom Hourglass or Phantasy H
PSO = Phantasy Star Online.
The PH in Phantasy and not Fantasy, and yes PSO = Phantasy star
online.
2  Other / General Discussion / Re: Phantasy Blade - A zelda clone on: November 11, 2010, 07:57:13 PM
Phantasy Blade from Phantasy Star???

Nope, but the PH was inspired by PSO, as was the scifi look.
3  Other / General Discussion / Phantasy Blade - A zelda clone on: November 11, 2010, 08:08:39 AM
THIS IS ONLY A ENGINE DEMO, NOT THE FULL GAME

Brief description:
Phantasy Blade is a zelda clone. The final version of the game will have puzzles, dungeons, items to use, and lots of secrets to uncover.

(Graphics are temp.)




-click to play-
http://cypri.phppoll.org/java/phantasyblade.jnlp
4  Oracles Hacking / Help / Where can I find Link's Awakening on-color map tile data? on: October 29, 2010, 04:21:11 AM
According to my info:
9b7a0 (98000 + (b2 * 50)) = color tiles for b2
237A0 (20000 + (b2 * 50)) = tiles for b2

Now when I change the values at 9b7a0 the first tile changes in the map b2, but if I change the map to something like tall grass it doesn't act like tall grass, it only looks like it.
Now when I change the bytes at 237a0 nothing happens.

Anyone know why?
5  Oracles Hacking / Help / Re: offset of map pointer b2 in LA? on: October 28, 2010, 04:20:33 PM
Okay, according to Lin's notes on RomHacking.net:
Overlay data start: 98000

So now I just need to know what the format is. does it just list each tile? or does it list anything else before or after the tiles in this area?
6  Oracles Hacking / Help / Re: offset of map pointer b2 in LA? on: October 28, 2010, 03:34:27 AM
Ah, I see now. thank you very much. So do you know where the tile data for b2 is? And the tile data bank so I can change tiles in color mode?
7  Oracles Hacking / Projects / Re: Some Ages Hack on: October 28, 2010, 01:01:41 AM
as said on the video and IRC, this is awesome. Great work ^__^
8  Oracles Hacking / Help / Re: offset of map pointer b2 in LA? on: October 27, 2010, 04:38:08 PM
Alright thanks for clearing that up, but why is it that when I change the bytes at 24BF5  and 24BF6 the map b2 doesn't change at all?
9  Oracles Hacking / Help / offset of map pointer b2 in LA? on: October 27, 2010, 06:59:08 AM
Hello, I was wondering what the offset for map b2's pointer is on the overworld. I heard that it's in the table at 0x024000

but when I tried getting the offset from the value of f5 4b it didn't work.

according to jigglysaint's document if I understand correctly:

024000 + f5 4b = 02454b or 0254b0

Here is the document I'm talking about:

Quote
Now, to find the actual data for each room(a room is definded by two byte
pairs), first take the second number in the pair.  Since room 17 is the
enterence to the dungeon, find the value 8C 46.  What's the beginning offset
of it's data?  Easy!  It's 2868C.  Notice anything similar between the
byte pair and the offset?  Yes, 8C, the first number in the pair is the last
number in the offset.  Now, the 28 is easy to figure out too.  The 28 means
it's still in the same part of the rom as the room pointers.  Now what about
the 68?  This is tougher to figure out.  Take the pair 8C 46.
now, the second byte can be split up into two single number which I think
are called Nybbles.  The "4" in this number refers back to 28000h.
The "6" means that the start data is from line 600, in offset 28000h.
So the number is 28600h.  You know what goes in the last space, right?
Yes, it's the first number in the pair!  The first number controls
the first 3 numbers of the offset, while the last two are the first number.
Now, you will be seeing some "50's" in some of the pairs.  The first
nybble of the number changes to a 5 when you get down to offset 29000h.
So what do you think 2a000h's number be?  That's right, a "6".

This is the table I got b2's value from:
http://xkeeper.net/hacking/linksawakening/test.php

and this is the map that tells you where b2 is if you don't know.
http://xkeeper.net/hacking/linksawakening/drawermap0.png
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