Primary Zelda Hacking

Link's Awakening Hacking => Bug Reports => Topic started by: ArchProctor on June 27, 2013, 05:53:42 PM



Title: Dungeon palette overwrite
Post by: ArchProctor on June 27, 2013, 05:53:42 PM
I changed one dungeon's palette to that of another dungeon by changing the "Dungeon" value and saved, and after deciding to go back, the original palette for the current dungeon was overwritten by the new one.

For example, if I changed Tail Cave's palette to Eagle's Tower's, choosing either dungeon 1 or dungeon 7 now yields the same Level 7 palette, and TC's palette is essentially erased until one manually recreates it.


Title: Re: Dungeon palette overwrite
Post by: Fatories on June 28, 2013, 11:55:50 PM
So it does. Thanks for reporting the bug, it will be taken care of.


Title: Re: Dungeon palette overwrite
Post by: ArchProctor on June 29, 2013, 04:32:22 PM
Awesome thanks! Also, that selector in the palette editor says "Dungeon," but it's more like a "region" selector I guess...oh well no one cares I guess, I don't really.


Title: Re: Dungeon palette overwrite
Post by: Fatories on June 29, 2013, 05:22:35 PM
Yeah I suppose. The two are equivalent, I just used the term region for dungeons above 8/9 because I thought it would make more sense than say dungeon 0xAF or something.