Primary Zelda Hacking

Oracles Hacking => Bug Reports => Topic started by: Fatories on June 29, 2010, 08:20:48 PM



Title: Possible Bug with ZOCF?
Post by: Fatories on June 29, 2010, 08:20:48 PM
It seems that every time I do something with a common regular interaction, I have to re-ZOCF my chest containing my level one sword. Now I'm not sure if this is because I added the regular interaction that I'm editing or not but I think it still needs to be looked into.

EDIT: It also does it with enemy spawn groups.


Title: Re: Possible Bug with ZOCF?
Post by: Fatories on June 29, 2010, 08:34:48 PM
Just in case I'll get into more detail. What I am doing right now is writing down the ID's of the interactions that do stuff like open doors when all the enemies in that room are destroyed. The room I am using for this right now is this room in level 1.

(http://i232.photobucket.com/albums/ee114/sniffersboy/level1.png)

Now so far I have added two interactions, an enemy spawn group and a regular interaction:

(http://i232.photobucket.com/albums/ee114/sniffersboy/level1-1.png)

Now, when I edit those two to try out different ID's, I have to go back into ZOCF and enter 500 so I can get the sword from the chest without the game freezing. There might be two many interactions, I don't know so I'm hoping you can figure this out.


Title: Re: Possible Bug with ZOCF?
Post by: Lin on June 29, 2010, 10:12:04 PM
Are you reloading the ROM in ZOLE? Chest Corruption is impossible as ZOLE doesn't even go near that data. After you use ZOCF, make sure you open the file again in ZOLE.


Title: Re: Possible Bug with ZOCF?
Post by: Fatories on June 29, 2010, 10:14:55 PM
That would explain it, I was never reloading the rom in ZOLE, I would just edit it then save which I guess would reset the value.