Primary Zelda Hacking
April 21, 2014, 09:33:45 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: There is now an official Primary Zelda Hacking Press!
 
  Home Help Search Login Register  
  Show Posts
Pages: [1] 2 3 ... 5
1  Oracles Hacking / Projects / Re: The Legend of Zelda: Harp of the Rift on: October 24, 2012, 10:15:17 PM
oh hey guys it's been nearly 2 years and i find myself working on this again.
2  Oracles Hacking / ZOLE Live / Re: Testers Needed on: May 05, 2011, 02:23:15 PM
I would definitely be interested in helping with this.
3  Oracles Hacking / Projects / Re: The Oracle Project on: March 08, 2011, 09:46:03 PM
Most graveyards tend to be close to villages or cities.

Just saying.
4  Oracles Hacking / Projects / Re: The Oracle Project on: March 08, 2011, 02:09:25 PM
What's with the random waterfall tile in the top-left screen there?
5  Oracles Hacking / Opinions and Experiments / Re: Community Project? on: March 03, 2011, 02:04:13 PM
Dimitri has an advantage on waterfalls and tides - So a dungeon full of water everywhere and water enemies
Moosh has an advantage of holes so a dungeon full of holes and enemies which can be killed easily with moosh slam
Ricky has an advantage on slopes and has power attack so a dungeon on those advantages
Or all animals in one dungeon thinking of which one to use

Hmm, I actually like that.
6  Oracles Hacking / Opinions and Experiments / Re: Community Project? on: March 02, 2011, 02:59:09 PM
Is it not possible to expand room of rites??? It is, but who says we're using it at all?
Animal dungeon could be lvl 4 I don't know what you mean by animal dungeon. Maybe you could make a proof of concept, and maybe we'll consider it.
Season dungeon like mermaid cave Oh, I understand what you mean now. I'm not sure if this is possible, but I actually do like this idea. Though it would be an element dungeon of course.
Mystery seed new use (stun, invincible, trigger chest, reveal path by sprinkling) just ideas most likely impossible Most likely.
Underwater like zora place in ooa Not really possible without the Mermaid suit, but something similar will probably end up happening.
7  Oracles Hacking / Projects / Re: The Legend of Zelda The Bigfish Cavern on: March 02, 2011, 02:55:48 PM
Jandazekon, just a suggestion.

When you post something, please try not to make it sound like you're asking someone to do this for you.
8  Oracles Hacking / Opinions and Experiments / Re: Community Project? on: March 01, 2011, 11:29:44 PM
OK i want to add ideas im all talk so you might like my suggestions even though its impossible
More dungeons in linked game to get room of rites lolwut no.
Soul Tower lolwut no.
Activate portals through switch Why?
Animals in dungeon Why?
Lvl 3 items biggoron swords in dungeon Fair enough.
Custom bosses Maybe, probably not.
Mystery seeds better use Maybe?
Treasure hunts what should i do next like jewels in oos Sounds okay.
Have boss every 100 kills like maple lolwut no.
Water element under water nah let's have the water element involve rivers of lava. Of course the water element will involve water.
Dont be cheap please i absolute hate paralel worlds and im sure a lot of people agree with me You sure you're playing the right series?
9  Oracles Hacking / Lists / Re: Music List (Ages) on: March 01, 2011, 03:52:11 PM
Just something I found out.

Upon entering a room with Music Value 00, the current song that is playing (or, if nothing is playing, the next song to play) will continue playing until you enter a warp (not a time warp, I'm talking warp in terms of ZOLE) regardless of any screen's music value.
10  Oracles Hacking / Opinions and Experiments / Re: Community Project? on: February 27, 2011, 02:35:32 AM
This makes it so we can have rings be integrated smoothly into the gameplay.
11  Oracles Hacking / Projects / Re: The Legend of Zelda: Harp of the Rift on: February 27, 2011, 01:44:19 AM
Follow SupremeDoit on twitter for updates while I work on it.
12  Oracles Hacking / Help / Music Porting on: February 26, 2011, 10:26:22 PM
This is more directed at Jigglysaint since he's actually done this.

How would I go about porting music into Ages, specifically from Seasons and Link's Awakening? I'm well aware it's probably complicated.
13  Oracles Hacking / Bug Reports / Something got broken with Ages editing. on: February 26, 2011, 10:24:01 PM
Fresh Ages ROM which I know is a clean dump, newest version of ZOLE. Fields for Base Tiles, Tileset, and Unique are grayed out and uneditable.

Yet I can edit these when using a Seasons ROM.
14  Oracles Hacking / Opinions and Experiments / Re: Community Project? on: February 26, 2011, 03:49:51 PM
Well, the thing is we don't have to make it the only dungeon item. Plenty of dungeons throughout the series have multiple dungeon items.
15  Oracles Hacking / Opinions and Experiments / Re: Community Project? on: February 26, 2011, 03:27:24 PM
I just had an idea off the top of my head, hence the double post. A ring as a dungeon item? The idea would be the ___ holy rings. You'd need them to get past certain areas. I think personally we should include the rings as part of the game, a necessity, as opposed to just an extra.
Pages: [1] 2 3 ... 5
Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!