Design is still in early stages, and there are some issues with lining up, and coloring etc.
DAY 1

NIGHT 1

Right now, you go by the goron place on your way out, its because a scripted even is inplace and I cannot get out the way intended, so its a temporary fix, the door isnt even active until Day 2 / Night 2.
LUNA TOWER DAY 1

Floor in room 2 still needs to be scripted to turn from water to ice *You hit the button it turns the water into ice, in that room, then you get your flippers in the next room*
The game is taking a few idea's from other zelda games.
Instead of time *kinda lame to me*
How time works in OOD:
You start on Day 1. Once you get the item, you can go between day 1 and night 1.
Once you hit half way mark through the game, you will have an event. . . .
And you are now at day 2. And can go between day 2 and night 2. Unlocking new area's of the game.
*same system as OOT, not like majora mask of course, as you get certain objectivs the underwater overworld will take over etc.
Only being able to go from day 1 to night 1 *vice versa* and day 2 to night 2 *vice versa*
Entire plot of the game takes place between 2 days, and you can time travel between day and night.
You start infront of the first level. However you cant progress past the first room. You need a sword. So you head to the northernmost chest.
Getting there is done by trickery, by holding left against the ledge into the mountain / rocks you do a weird fall infront of the sword, getting your level 1 sword, and ready to take on the first dungeon.
Issues i'm having:
Event with the moveable vine nuts.
Power Bracelet and Shovel are pivotal items in the game for exploring and as such will not be given away lightly.
We have 16+ More dungeons to go, We have an entire day 2 and night 2 to go *which will be our 3rd and 4th overworlds*
I'm in this for the longhaul.