Primary Zelda Hacking

Other => General Discussion => Topic started by: LULZ64 on July 16, 2010, 08:27:41 PM



Title: Zelda Ocarina of Time hack- Sega Logo (Custom Map w/ Actors)
Post by: LULZ64 on July 16, 2010, 08:27:41 PM
Zelda Ocarina of Time Custom map WITH ACTORS added.

http://img716.imageshack.us/i/zelda64segalogocustomma.mp4/

find the debug rom on your own and apply the patch to the rom with ppf matic
I can't remember what room i replaced XD (sorry)
try 119, 117 or 116 it's one of the three!

Upload- http://www.mediafire.com/?ndikmmzmmzg

How to add groups and actors to a .zmap in hex editor-

-Groups-
Open up your zmap in your hex editor and look for 0Bxx0000 03yyyyyy. xx is the number of groups, yyyyyy is where the groups lie. If you cannot find this, then look for 0A000000 03xxxxxx and insert it after, leaving xx and yyyyyy null for now. Look back at 0A000000 03xxxxxx and use the "go to" function of your hex edior and go to "xxxxxx". Insert the groups, each 2 bytes long, with no spaces, there. Record how many bytes you insert. You will fill in all the groups later.

-Actors-
Open up your zmap in your hex editor and look for 01xx0000 03yyyyyy. xx is the number of actors, yyyyyy is where they lie. If you cannot find this, then put 01(# of actors you want, one byte)0000 03(offset after groups, 3 bytes) after the groups. If there are no groups, add a few even if the actors are group 0001/0002 (outdoor levels)/ 0003(dungeons). At yyyyyy, insert 16(dec) of FF per actor. Record how many bytes you insert total.

You may move the actors as you like in ZAP2 or UOT (U gota DUMP it to use in UOT!)

(Nope no exits today!)

Find out on your own on how to add custom maps!