Primary Zelda Hacking
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1  Oracles Hacking / Lists / Re: Enemy List (Full List) on: September 20, 2012, 12:44:24 PM
The Enemy IDs in Seasons are mostly identical, with some exceptions:

0200: Onox (1st Phase; does not spawn imprisoned Din, so the floor does not collapse after defeating the 2nd phase; using Type 4 Interaction 56C7 instead seems to work fine)
0500: Onox (Dragon form)
0600: Gleeok (L7 Boss; does not enter 2nd phase even if both heads are killed)
0700: Great Moblin (does nothing?)
0F00: Rolling Log (2 Tiles Long)
   0F01: Rolling Log (3 Tiles long)
   0F02: Rolling Log (4 Tiles Long)
   0F03: Rolling Log (5 Tiles)
   0F04: Rolling Log (6 Tiles)
   0F05: Rolling Log (7 Tiles)
   0F06: Rolling Log (8 Tiles)
   0F07: Rolling Log (9 Tiles)
1100: Pokey
2B00: Glitched Flame Graphic with Spinning Blade Trap AI
   2B01/2B02: Flame Graphic with Blade Trap AI
   2B03: Flame with circular motion
3C00: Magnite
3F00: nothing?
4200: nothing?
4600: Green Hopping Flame from L4 Boss
   4601: Blue Flame from L4 Boss
   4602: Red Flame from L4 Boss
   4603: Yellow Flame from L4 Boss
   4604: Yellow Flame from L4 Boss (different movement pattern)
4700: Small Moth from L3 Boss
5000: nothing?
5300: nothing?
5400: Blaino (no AI)
5500: Small Form of L5 Boss
5B00: Sand from Ship cutscene
5C00: Wall Flamethrower (as seen in Map 94 in L5)

Bosses
7000: L1 Miniboss
7100: Facade (L2 Miniboss)
7200: L3 Miniboss
7300: L4 Miniboss (does not work properly outside of his room)
7400: L5 Miniboss
7500: Vire
7600: Ghost from L7 (The one with the fire attack)
7700: nothing?
7800: nothing?
7900: Dodongo (L2 Boss)
7A00: Mothula (L3 Boss)
7B00: Gohma (L4 Boss)
7C00: Digdogger (L5 Boss)
7D00: Manhandla (L6 Boss)
7E00: Ghost from L7 (Sword)

I suspect that 7700 and 7800 are the L8 Miniboss and L1 Boss, respectively, but need some other Interaction in order to work.

7F00 is probably Medelock (L8 Boss), but it also does not spawn, likely for the same reason.

After that, there does not appear to be any working enemy.
2  Oracles Hacking / Help / Re: Minecart issue on: September 12, 2012, 01:50:53 PM
Too bad. Anyway, thank you for answering. Smiley
3  Oracles Hacking / Help / Minecart issue on: September 09, 2012, 08:26:31 AM
While editing the first dungeon in Oracle of Seasons, i encountered a problem with Minecarts.

I can place a Minecart (Double-Value Interaction 1600, although 1601 and 1644 seem to have the same effect), and it works almost fine. It travels along the tracks and its position is stored, so it stays in the place i left it in when i leave the room.

But, it always respawns in its original position when i leave the room, so there are now 2 Minecarts on 1 track, resulting in getting stuck/traveling out of bounds.

I think there is something else i need to put in that room, but the other rooms with Minecarts only have an Interaction Pointer, and using one of those does not fix the issue.
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