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: Current Zelda Oracles Hacking Suite beta version:
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Spawning Chest after defeated enemies
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Topic: Spawning Chest after defeated enemies (Read 321 times)
Zeemis
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Posts: 14
Spawning Chest after defeated enemies
«
on:
May 15, 2011, 08:52:46 PM »
A lot of this script is from Fatories
script
.
Code:
writelocation BE96
setinteraction72 0
checkspecialflag
CheckEnemyCount
PlaySound 4d
setcoords 68 78
CreatePuff
settile F1
setmusic 17
setroomflag 80
Script doesn't work. :/
«
Last Edit: May 15, 2011, 11:35:15 PM by Zeemis
»
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Lin
ZOLE Creator
Administrator
Hero Member
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Posts: 580
Re: Spawning Chest after defeated enemies
«
Reply #1 on:
May 15, 2011, 10:28:04 PM »
Why are you writing in the C bank (30000-33FFF)? You're using a mixture between the old skeleton and the new one, and it's probably what's causing the fail. And createpuff has no parameters. You also have settile wrong. Look at the documentation and see if you're doing things right before asking questions.
http://zeldahacking.ulmb.com/ZOSE.html
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Zeemis
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Posts: 14
Re: Spawning Chest after defeated enemies
«
Reply #2 on:
May 16, 2011, 12:02:48 AM »
Thanks to Fatories, the script now works.
My script was pretty much working, just needed a little tuning, such as coordinates and other things.
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