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News: Current Zelda Oracles Hacking Suite beta version: 0.05
 
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Author Topic: Spawning Chest after defeated enemies  (Read 321 times)
Zeemis
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« on: May 15, 2011, 08:52:46 PM »

A lot of this script is from Fatories script.
Code:
writelocation BE96
setinteraction72 0
checkspecialflag
CheckEnemyCount
PlaySound 4d
setcoords 68 78
CreatePuff
settile F1
setmusic 17
setroomflag 80


Script doesn't work. :/
« Last Edit: May 15, 2011, 11:35:15 PM by Zeemis » Logged

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Lin
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« Reply #1 on: May 15, 2011, 10:28:04 PM »

Why are you writing in the C bank (30000-33FFF)? You're using a mixture between the old skeleton and the new one, and it's probably what's causing the fail. And createpuff has no parameters. You also have settile wrong. Look at the documentation and see if you're doing things right before asking questions.

http://zeldahacking.ulmb.com/ZOSE.html
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Zeemis
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« Reply #2 on: May 16, 2011, 12:02:48 AM »

Thanks to Fatories, the script now works.
My script was pretty much working, just needed a little tuning, such as coordinates and other things.
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