Title: Compiling Original Scripts on the Overworld Post by: Klavice on July 05, 2011, 10:40:17 PM Hey guys, I wanted to compile and edit some of the scripts from the overworld, but I don't know how.
It just says Dungeon ID and the usual options when I want to compile something, and I have no idea how it works. Could someone give me a hand? Title: Re: Compiling Original Scripts on the Overworld Post by: Fatories on July 05, 2011, 11:06:25 PM Im pretty sure you mean decompile.
ZOSE will only decompile dungeon specific events (20xx) and custom scripts 72xx to a readable, editable state. This is because 20xx and 72xx point directly to the scripts. You wont be able to view scripts that are on the overworld using ZOSE |