Just so you know you don't have to edit posts - double posting is acceptable here.
Looking pretty... Rad...
But seriously, that's awesome. I can't wait to see what you do in terms of plot and events, but that's great mapping. Few people have actually been able to do a good job placing tiles together, especially around mountain areas, but you nailed it. I'm looking forward to the present map! Let me or Fatories know if you need any help.
Well, it helps that I'm essentially modding the original Koholint Island. There were a few parts where some major modifications have been made that required a reworking of the mapping (the former rapids and the expanded moat around Castle Kanalet), but in general it was tile for tile a copy of the original source.Looking pretty... Rad...
But seriously, that's awesome. I can't wait to see what you do in terms of plot and events, but that's great mapping. Few people have actually been able to do a good job placing tiles together, especially around mountain areas, but you nailed it. I'm looking forward to the present map! Let me or Fatories know if you need any help.Another thing about the map, you might notice a distinct lack of time portals in the southern half of the island. That's because I'm not 100% on the progression through the game and time periods so those will need to be adjusted as those become more concrete.
I can for certain say that you start in the present and depending on what the final design is, could remain in the present for a decent amount of time. I can also say that songs will function exactly as they do in Ages and appropriately so given the story and context that this game will take place in. My game will address certain aspects of both Oracles and Ages that were sort of just swept under the rug.





