Title: LALE - Version 1.20 Post by: Fatories on June 14, 2013, 10:53:41 PM The Legend of Zelda: Link's Awakening Level Editor (LALE) version 1.20 has been released. You can download the file here: https://www.dropbox.com/s/tzze7vrz37zzeb8/LALE1.2.zip
You will always find the latest version of LALE here on the forums and romhacking.net (http://romhacking.net). If you find LALE anywhere else then it is not an official release made by myself. Title: Re: LALE - Version 1.20 Post by: Fatories on June 17, 2013, 10:39:30 PM Version 1.2 is now released. Updates include (straight from readme file):
- Fixed an issue with collision borders for special collision on the overworld not drawing properly. - Fixed an issue with the text editor only drawing one special icon after updating the text. - Fixed an issue with 3-byte collisions not loading properly if x/y were too big. - Fixed an issue with the minimap editor crashing if map value was larger than 0x64. - Fixed an issue with map 7's (overworld) map data not saving correctly. - Enabled map value for dungeons as well as enabled all regions to be selected for indoor maps. - Enabled 3-byte objects to be of length zero (no practical use, just prevents crashing). - Added copying, pasting and deleting features for overlay data. - Added new features to the dungeon minimap editor. - Added an export dungeon map feature. - Added a repoint collisions/objects feature. - Added an X and Y label for the current map tile you hover over. - Added a portal editor (this edits object 0x61's warp destinations for the overworld and dungeons). - Added a basic palette editor (not capable of repointing). - Enabled the sprite viewer/bank editor. This is in its very early stages and is capable of very little. |