Primary Zelda Hacking

Link's Awakening Hacking => LALE => Topic started by: Fatories on June 14, 2013, 10:53:41 PM



Title: LALE - Version 1.20
Post by: Fatories on June 14, 2013, 10:53:41 PM
The Legend of Zelda: Link's Awakening Level Editor (LALE) version 1.20 has been released. You can download the file here: https://www.dropbox.com/s/tzze7vrz37zzeb8/LALE1.2.zip

You will always find the latest version of LALE here on the forums and romhacking.net (http://romhacking.net). If you find LALE anywhere else then it is not an official release made by myself.


Title: Re: LALE - Version 1.20
Post by: Fatories on June 17, 2013, 10:39:30 PM
Version 1.2 is now released. Updates include (straight from readme file):

     - Fixed an issue with collision borders for special collision on the overworld not drawing properly.
     - Fixed an issue with the text editor only drawing one special icon after updating the text.
     - Fixed an issue with 3-byte collisions not loading properly if x/y were too big.
     - Fixed an issue with the minimap editor crashing if map value was larger than 0x64.
     - Fixed an issue with map 7's (overworld) map data not saving correctly.
     - Enabled map value for dungeons as well as enabled all regions to be selected for indoor maps.
     - Enabled 3-byte objects to be of length zero (no practical use, just prevents crashing).
     - Added copying, pasting and deleting features for overlay data.
     - Added new features to the dungeon minimap editor.
     - Added an export dungeon map feature.
     - Added a repoint collisions/objects feature.
     - Added an X and Y label for the current map tile you hover over.
     - Added a portal editor (this edits object 0x61's warp destinations for the overworld and dungeons).
     - Added a basic palette editor (not capable of repointing).
     - Enabled the sprite viewer/bank editor. This is in its very early stages and is capable of very little.