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Compiling Original Scripts on the Overworld
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Topic: Compiling Original Scripts on the Overworld (Read 289 times)
Klavice
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Posts: 83
Rainbow Dash is truly awesome!
Compiling Original Scripts on the Overworld
«
on:
July 05, 2011, 10:40:17 PM »
Hey guys, I wanted to compile and edit some of the scripts from the overworld, but I don't know how.
It just says Dungeon ID and the usual options when I want to compile something, and I have no idea how it works.
Could someone give me a hand?
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Fatories
LALE Creator
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Posts: 223
Re: Compiling Original Scripts on the Overworld
«
Reply #1 on:
July 05, 2011, 11:06:25 PM »
Im pretty sure you mean decompile.
ZOSE will only decompile dungeon specific events (20xx) and custom scripts 72xx to a readable, editable state. This is because 20xx and 72xx point directly to the scripts. You wont be able to view scripts that are on the overworld using ZOSE
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