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Author Topic: Compiling Original Scripts on the Overworld  (Read 289 times)
Klavice
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« on: July 05, 2011, 10:40:17 PM »

Hey guys, I wanted to compile and edit some of the scripts from the overworld, but I don't know how.

It just says Dungeon ID and the usual options when I want to compile something, and I have no idea how it works.

Could someone give me a hand?
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Fatories
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« Reply #1 on: July 05, 2011, 11:06:25 PM »

Im pretty sure you mean decompile.

ZOSE will only decompile dungeon specific events (20xx) and custom scripts 72xx to a readable, editable state. This is because 20xx and 72xx point directly to the scripts. You wont be able to view scripts that are on the overworld using ZOSE
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