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106
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Oracles Hacking / ZOLE / Re: [WIP] ZOLE 5
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on: December 28, 2012, 10:27:57 PM
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When do you think we will see the next version of ZOLE? Just wondering.
I don't know. Right now my priority is making a Minish Cap level editor.
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107
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Oracles Hacking / Projects / Re: Zelda Oracle of Nature (By Me and Fatories) - Demo Released (Updated 7/24/11)
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on: November 21, 2012, 07:19:00 AM
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Eh don't know if this is a bug or an emulator issue but after I got the second key in the mountain cave then saved the game crashed and vba 1.72 gave the following error message "Unknown opcode fc at 8004"
I believe in the read me file those issues are explained. Back a couple ZOLE and ZOSE updates ago, the assembly patches would cause the game to randomly crash and the beta for OoN was released before they were fixed. Use save states.
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109
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Oracles Hacking / Projects / Re: First dungeon complete
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on: November 16, 2012, 02:14:45 AM
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I like it! Although, I would love it if you changed the tileset - either the color or the actual look of the floor and walls. It reminds me too much of level 5  Also, there's a dungeon minimap editor in ZOLE, which allows you to control how the tiles look in the minimap (like where chests are, where the boss is, and what rooms connect to what).
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110
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Oracles Hacking / Help / Re: Chest problem
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on: November 12, 2012, 06:55:18 PM
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Oops my bad. Sorry for this rather stupid mistake and thank you so much.
No problem. You should join the IRC channel if you have any further questions: irc.caffie.net #ZOLE
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111
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Oracles Hacking / Help / Re: Chest problem
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on: November 12, 2012, 06:40:05 PM
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Hi. I am new here in the Zelda Hacking scene. First of all thanks for this awesome tool. Second I have a question. How can I use the Rocs Feather in a chest without freezing the game? So I used chest ID 8B00 for the Rocs Feather and I used ZOCF to fix that freezing problem. But it still freezes the game and I saw in previews that it works. So am I way too dumb for this or is it impossible now?  I thank everyone for every hint, advise, solution. Haha, it's not 8B00 - it's 1700. Next time use http://zeldahacking.ulmb.com/index.php?topic=10.0 
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113
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Oracles Hacking / ZOLE / Re: [WIP] ZOLE 5
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on: November 06, 2012, 02:52:04 AM
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I don't mean to make anyone upset, but I don't think this will get finished. ZOLE 5's code is slick, clean, fast, efficient, and flexible, but it's just too hard to make plugins communicate with each other. I'm thinking of sorta taking the idea of ZOLE 5 but making it like ZOLE 4, and titling it Zelda Oracles Suite where everything is still built into one program, including Live and what-not.
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114
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Oracles Hacking / Help / Re: Minecart issue
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on: September 10, 2012, 02:41:50 AM
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You have to use what are called Static Objects. ZOLE currently does not support editing static objects for Seasons - only Ages.
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117
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Oracles Hacking / ZOLE / Re: [WIP] ZOLE 5
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on: July 20, 2012, 12:12:42 AM
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I'm not sure. For a while, it's going to be barer than ZOLE 4, and I haven't gotten much work done recently because I've been having computer problems. I should be able to resume work soon, but the past few days have been quite painful and I wasn't able to work.
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118
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Oracles Hacking / Help / Re: Dungeon Titles & Interactions
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on: July 15, 2012, 10:30:02 PM
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No problem. By all means, please, join the IRC (irc.caffie.net #ZOLE) so I can help you much easier and answer your questions immediately. Fatories is actually gone for a 1 month trip, but I'll be there.
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119
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Oracles Hacking / Help / Re: Dungeon Titles & Interactions
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on: July 15, 2012, 08:36:25 PM
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You're approaching it the wrong way. You want to debug - as in set some break points. There are things called "access breakpoints", which will break on an instruction if the specified memory address is written to or read from. So, you'd enter CC39 as a value and just enter a dungeon, and follow the procedure.
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