April 21, 2014, 10:02:43 PM
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News
: There is now an official Primary Zelda Hacking
Press!
Home
Help
Search
Login
Register
Primary Zelda Hacking
>
Oracles Hacking
>
Help
>
Stuck
Pages: [
1
]
« previous
next »
Print
Author
Topic: Stuck (Read 196 times)
mathewlan13
Newcomer
Offline
Posts: 7
The Zelda Oracles Master
Stuck
«
on:
March 17, 2012, 11:53:22 AM »
Hello, i need help with ZOLE.
I've looked all over the site and can't find any good tutorials on how to start making your quest.
i've even looked at the ultimatetut by factory.
Here are the things i don't understand:
how to create village people?
how to set items in a room?
how to set essences?
how to set Bosses and Minibosses?
Miniboss portals?
how to create a house with an interior?
Using items to solve puzzles such as:
Pusing/pulling items
Jumping color tile puzzles
seed shooter puzzles
switch hook diamonds
cane of somaria?
diving underwater warps?
bombable walls?how doubke vakue interactions work and how to set them on specific tiles?
and anything else you think would be helpful for beginners.
Thank you!
«
Last Edit: March 18, 2012, 01:34:17 AM by mathewlan13
»
Logged
Lin
ZOLE Creator
Administrator
Hero Member
Online
Posts: 580
Re: Stuck
«
Reply #1 on:
March 18, 2012, 04:53:00 AM »
Almost everything you asked about can be added with the use of interactions and looking at existing maps. For example, look at the main village and type 2 interactions - you'll be able to tell they're people by the position. However, most NPCs have appearance flags and you'd only be able to get them to appear constantly with assembly editing. Most of the puzzles you asked for are assembly also, but can be done with scripts and memory editing. They are all advanced. As far as I know, there is no such thing as a diving underwater warp. The player is automatically warped to a different warp group.
Bosses and minibosses are the same as NPCs except they have a different type/color. Be careful - if the doors of the boss room don't match the original room the boss was in, the game will freeze. Bombable walls are simply tiles. Check existing maps with bombable walls for reference.
Please look at existing maps and study what have before asking questions. Many others have been able to figure such information out on their own just by looking at maps.
Logged
mathewlan13
Newcomer
Offline
Posts: 7
The Zelda Oracles Master
Re: Stuck
«
Reply #2 on:
March 18, 2012, 12:30:37 PM »
Thank you.
actually, i've sort of figured out how to use interactions now.
Just one question...
If type 2 interactions are used for people, etc., would i type in the sprite number for that person?
Also, i;m having trouble understanding the text editor tutorial...\
Thanks again!
Logged
Pages: [
1
]
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
The Site
-----------------------------
=> Announcements
=> Suggestions
-----------------------------
Oracles Hacking
-----------------------------
=> ZOLE
===> Bug Reports
===> Progress
=> Zelda Oracles Hacking Suite
===> Beta Releases
=> ZOLE Live
=> ZOSE
===> Bug Reports
===> Progress
===> Help
===> Tutorials
===> Scripts
===> Show Off
=> Help
=> Opinions and Experiments
=> Discussion
=> Lists
=> Tutorials
=> Projects
===> Ideas
=> Tools
=> Finished Hacks
-----------------------------
Link's Awakening Hacking
-----------------------------
=> LALE
===> Suggestions
===> Bug Reports
===> Progress
=> Help
=> Opinions and Experiments
=> Discussion
=> Lists and Data
=> Tutorials
=> Projects
===> Ideas
=> Finished Hacks
-----------------------------
General GameBoy Hacking
-----------------------------
=> Hacks
=> Help
=> Documents
=> Projects
=> General GameBoy Talk
-----------------------------
Other
-----------------------------
=> General Discussion
=> Programming Discussion
Loading...