Primary Zelda Hacking
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Author Topic: The Oracle Project  (Read 1042 times)
Beastof2000
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« on: February 27, 2011, 06:02:23 PM »

http://www.youtube.com/watch?v=CkXc-Ju-I2Q

Hey there everybody! I'm completely new to this Zole Program that I found last night. Thank you Lin! So I've decided I'm going to make a hack. However, I cannot do it all by myself I'm going to need some volunteers for Scripts, Mapping, Story, and anything else. Add me on Skype my user name is Beastof2000. Thank you for taking the time to read and please send suggestions.
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Fatories
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« Reply #1 on: February 27, 2011, 09:11:46 PM »

I said this on youtube, I'll say it here to I guess. I am willing to help you with whatever you might be having trouble with. Keep in mind level design isn't my strong point so I probably won't be any help there.
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The force of a true man can penetrate all. Nothing is safe.
Gamma 31
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« Reply #2 on: February 27, 2011, 09:25:52 PM »

Mind if I suggest a few things for you map you showed on Youtube?
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Beastof2000
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« Reply #3 on: February 27, 2011, 09:47:46 PM »

I accept all suggestions. Also do any of you by chance no how to go on IRC? I'm sorry I'm a nub.

Also I got the chest working! Now how do I make a warp to the house?
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Fatories
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« Reply #4 on: February 27, 2011, 09:51:00 PM »

Also I got the chest working! Now how do I make a warp to the house?

I have made a warp tutorial found in the tutorials section.

EDIT: IF you don't feel like downloading a client for IRC, then just go to this page:
http://en.irc2go.com/webchat/?net=CaffieNET&room=zole

enter your name and click continue, and you should connect.
« Last Edit: February 27, 2011, 10:04:15 PM by Fatories » Logged

The force of a true man can penetrate all. Nothing is safe.
Luigi1000
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« Reply #5 on: February 28, 2011, 02:04:32 AM »

Well, I also am willing to help ya;  while I have one been on for a week I have gotten ahold of how zole works and I am more dungeon, warp and chest oriented with my expierence but I am always on the Irc when I can so Im always ready for a talk.
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Beastof2000
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« Reply #6 on: March 08, 2011, 01:02:19 AM »


New screenshots! My bad for creating another thread!
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Supreme Dirt
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« Reply #7 on: March 08, 2011, 02:09:25 PM »

What's with the random waterfall tile in the top-left screen there?
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4shr4f
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« Reply #8 on: March 08, 2011, 09:18:13 PM »

Good love the map keep it up Although is the graveyard right next door to village
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Supreme Dirt
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« Reply #9 on: March 08, 2011, 09:46:03 PM »

Most graveyards tend to be close to villages or cities.

Just saying.
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Beastof2000
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« Reply #10 on: March 09, 2011, 01:56:56 AM »

@4shr4f Thanks you! Smiley I will continue working on the hack this weekend. And also this is my hack I can make the graveyard next to the city if i choose.

@SupremeDirt I'll fix the waterfall pallet in the next screenies.
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Lin
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« Reply #11 on: March 09, 2011, 07:15:24 AM »

There are a lot of mapping errors in the maps you provided.

1. The waterfall tile - Was already pointed out
2. Water connecting to land without the transition tiles like on the map with the house
3. Ledge borders getting cut off when they should end
4. Tall grass next to trees and regular land when they shouldn't be - they were made for being inside the green grass.
5. There's some trees on maps that don't have the proper corners on the other maps, like in the top left of the screen below the building in the graveyard.
6. The mountain walls on the screen to the graveyard building have no start along with the edges getting cut off
7. The graveyard building is placed incorrectly - the walls it's intercepting don't end and are just cut off
8. The top of that house has no real top. I don't know what you did to remove the edges of the roof but it doesn't have one.
9. The borders of the trees are white, meaning they shouldn't be directly connected to grass like they are in the graveyard. There's tons of examples in the games how the ground is supposed to look next to trees
10. Not a mapping error, but it's very bad to have something like a rock or a bush on the edge of a screen. Sure you can lift or chop it to progress to the next screen, but when you come back, the tile will be there and you'll be stuck.

Sorry, but the errors were just bugging me. The mapping is pretty good otherwise.
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Beastof2000
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« Reply #12 on: March 10, 2011, 12:47:24 PM »

@Lin I'll work on fixing those errors this weekend when I have more time.
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